Abeyance suppresses the effects of a single curse on a creature.
Paladin Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
The subject ignores the effects of addictions.
Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft.
Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech.
You take on an aspect of an angelic being, including some of its physical characteristics.
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.
Aura penalizes enemy attacks and AC.
Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Harm and possibly daze chaotic creatures.
You take on an aspect of a nightingale.
Increases strength of a paladin's aura of courage.
Wards attended items of targets, enhancing grip and protecting items from loss or theft.
Eliminate the gifts of nearby corrupted creatures.
You imbue a weapon with the power to drive foes back.
You send out a burst of luck with a 30-foot radius centered around you.
This spell makes even the clunkiest armor feel soft as silk to the wearer.
You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature.
Subject gains bonus on saving throws equal to Cha modifier.
Target gains paladin abilities for 1 round/level.
Grants a creature proficiency in a single weapon for short period of time.
Paladin bonded weapon gains ghost touch and can heal allies or harm undead on command.