Detect and identify diseases.
Paladin Level 1 Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
You gain +1 per three levels on attack and damage rolls.
This spell ensures the subject touched is always able to display her proper crest and coat of arms.
You empower a vial of holy water to deal additional damage to undead creatures.
Exist comfortably in hot or cold regions.
This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine.
While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known.
While protected by fastidiousness, your person and your equipment stay clean and dry.
A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).
You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square.
Incorporeal creature takes half damage from nonmagical weapons.
Movement doesn't provoke attacks of opportunity.
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.
You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.
Floating weapons protect you and make ranged attacks.
Allows the use of lay on hands while falling unconscious.
Roll 2 dice when using Diplomacy, take higher roll.
Create three notes heard miles away.
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.
Forces target to move toward you and fight you.