Library / Spells / Paladin Spells

Paladin Level 1 Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Divination

Detect and identify diseases.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Mesmerist 1 Warpriest 1
Evocation

You gain +1 per three levels on attack and damage rolls.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1
Transmutation

This spell ensures the subject touched is always able to display her proper crest and coat of arms.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1
Transmutation

You empower a vial of holy water to deal additional damage to undead creatures.

Class Levels:
Bard 2 Paladin 1 Alchemist 2
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine.

Class Levels:
Bard 1 Cleric 1 Oracle 1 Paladin 1
Abjuration

While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Paladin 1 Inquisitor 1
Abjuration

While protected by fastidiousness, your person and your equipment stay clean and dry.

Class Levels:
Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Abjuration

A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).

Class Levels:
Druid 1 Cleric 1 Oracle 1 Paladin 1 Alchemist 1 Bloodrager 1
Transmutation

You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square.

Class Levels:
Cleric 1 Paladin 1 Occultist 1 Inquisitor 1
Transmutation

Incorporeal creature takes half damage from nonmagical weapons.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2
Abjuration

Movement doesn't provoke attacks of opportunity.

Class Levels:
Cleric 2 Oracle 2 Paladin 1 Warpriest 2
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Enchantment Charm

You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Inquisitor 1
Abjuration

Floating weapons protect you and make ranged attacks.

Class Levels:
Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Conjuration

Allows the use of lay on hands while falling unconscious.

Class Levels:
Paladin 1
Transmutation

Roll 2 dice when using Diplomacy, take higher roll.

Class Levels:
Bard 2 Skald 2 Paladin 1 Mesmerist 2 Inquisitor 2
Evocation

Create three notes heard miles away.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1
Transmutation

Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.

Class Levels:
Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 1
Illusion Glamer

For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Paladin 1 Inquisitor 2 Antipaladin 1
Conjuration Healing

Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 Inquisitor 1
Transmutation

Causes a brushy beard of stiff iron to erupt from the face of a willing target.

Class Levels:
Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1
Enchantment

This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Enchantment Compulsion

Forces target to move toward you and fight you.

Class Levels:
Paladin 1
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