Library / Spells / Paladin Spells

Paladin Level 3 Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Transmutation

This spell originated among the armies of Heaven.

Class Levels:
Cleric 5 Oracle 5 Paladin 3
Abjuration

Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.

Class Levels:
Magus 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 2 Spiritualist 3
Conjuration Healing

You can cast this spell only when you have fewer than one-quarter of your total hit points.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3
Abjuration

This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.

Class Levels:
Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3
Transmutation

You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3
Evocation

As daylight, except the object touched sheds bright silvery light in a 20-foot radius.

Class Levels:
Bard 3 Druid 3 Cleric 3 Oracle 3 Wizard 3 Paladin 3 Sorcerer 3
Transmutation Polymorph

The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability.

Class Levels:
Paladin 3
Conjuration Healing

This spell functions as spindrift spritz, except as noted above.

Class Levels:
Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Abjuration

This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.

Class Levels:
Cleric 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3
Abjuration

This spell increases the effectiveness of a group's formation in battle.

Class Levels:
Cleric 3 Oracle 3 Ranger 4 Paladin 3
Transmutation

You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance.

Class Levels:
Medium 3 Wizard 3 Paladin 3 Sorcerer 3 Alchemist 4 Bloodrager 3 Antipaladin 3
Abjuration

Suppresses planar alignment penalties for allies and grants +4 on a chosen mental skill.

Class Levels:
Cleric 5 Paladin 3 Inquisitor 4
Enchantment Compulsion

You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.

Class Levels:
Bard 3 Skald 3 Witch 4 Shaman 4 Paladin 3 Psychic 4 Mesmerist 3 Inquisitor 3
Transmutation

You become grounded and nearly immovable.

Class Levels:
Magus 3 Cleric 3 Ranger 3 Paladin 3 Bloodrager 3 Antipaladin 3
Evocation

You test a creature's purity of convictions by exposing it to a sheet of divine fire.

Class Levels:
Cleric 3 Paladin 3 Inquisitor 3 Antipaladin 3
Enchantment Compulsion

You fill the target's mind with childlike wonder, allowing that creature to marvel at things that would be debilitating to others.

Class Levels:
Bard 4 Cleric 5 Wizard 5 Paladin 3 Psychic 5 Sorcerer 5 Mesmerist 4
Abjuration

While the target of this spell is asleep, she retains some of her normal powers of perception.

Class Levels:
Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3
Evocation

Subject shines and gets +1/four levels on all saves.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3
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