+4 bonus against attacks by evil creatures.
Paladin Level 4 Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
When you cast this spell, you beseech a good-aligned outsider for their aid against evil.
Smited creature takes 3d8 damage.
DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.
Target falls prone and confesses sins.
You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force.
The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.
Weapon becomes +5, deals +2d6 damage against evil.
You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.
By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.
Instantly switch places with a single ally.
A single target is deafened until the condition is removed, and is confused for 1 round.
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
With a tirade against deceit, you strip the target of any illusions cloaking it.
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Designates action that triggers curse on subject.
As bull's strength, except it grants a +8 enhancement bonus to Strength.
Immunizes subject against poison, detoxifies venom in or on subject.
Grants +5 AC and DR 10/evil, can't attack.
Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat.
The magic of your allies in the area becomes more potent against certain outsiders.
You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.
As raise dead, but on an animal.