While the target of this spell is asleep, she retains some of her normal powers of perception.
Library / Spells / Paladin Spells
Paladin Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
300 Paladin Spells
Abjuration
Class Levels:
Bard 4
Skald 4
Witch 4
Hunter 3
Medium 3
Ranger 3
Shaman 4
Paladin 3
Psychic 4
Mesmerist 4
Occultist 3
Antipaladin 3
Transmutation
Subject gains 1 temporary hp.
Class Levels:
Druid 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Paladin 1
Psychic 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Evocation
Magical trail aids good creatures, hinders evil ones.
Class Levels:
Paladin 2
Enchantment
Compulsion
Animal gains combat training.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Paladin 1
Mesmerist 2
Inquisitor 1
Antipaladin 1
Abjuration
This spell emulates Folgrit's motherly protection.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Transmutation
Weapon gets +2 on damage rolls.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Transmutation
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Inquisitor 1
Transmutation
The range of your antipaladin or paladin auras doubles.
Class Levels:
Paladin 2
Antipaladin 2
Transmutation
The weapon targeted by this spell grows small feathered wings.
Class Levels:
Magus 2
Wizard 2
Paladin 2
Sorcerer 2
Occultist 2
Bloodrager 2
Inquisitor 3
Abjuration
Ally rerolls a save against charm or fear.
Class Levels:
Paladin 1
Evocation
Subject shines and gets +1/four levels on all saves.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Enchantment
Compulsion
Subjects within range cannot lie.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
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Pathfinder-derived Open Game Content on this page is used under the
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