Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Abjuration

While the target of this spell is asleep, she retains some of her normal powers of perception.

Class Levels:
Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3
Transmutation

Subject gains 1 temporary hp.

Class Levels:
Druid 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Paladin 1 Psychic 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Evocation

Magical trail aids good creatures, hinders evil ones.

Class Levels:
Paladin 2
Enchantment Compulsion

Animal gains combat training.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Mesmerist 2 Inquisitor 1 Antipaladin 1
Abjuration

This spell emulates Folgrit's motherly protection.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Warpriest 1
Transmutation

Weapon gets +2 on damage rolls.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2
Transmutation

Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Inquisitor 1
Transmutation

The range of your antipaladin or paladin auras doubles.

Class Levels:
Paladin 2 Antipaladin 2
Transmutation

The weapon targeted by this spell grows small feathered wings.

Class Levels:
Magus 2 Wizard 2 Paladin 2 Sorcerer 2 Occultist 2 Bloodrager 2 Inquisitor 3
Abjuration

Ally rerolls a save against charm or fear.

Class Levels:
Paladin 1
Evocation

Subject shines and gets +1/four levels on all saves.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3
Enchantment Compulsion

Subjects within range cannot lie.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
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