Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Enchantment Compulsion

Subject cannot attack with melee weapon.

Class Levels:
Paladin 4
Abjuration

You are closely surrounded by a barely visible magical field.

Class Levels:
Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Abjuration

This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.

Class Levels:
Cleric 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3
Transmutation

Weapon touched bursts into flames.

Class Levels:
Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1
Abjuration

You bolster the subject's sense of willpower and self-worth when you cast this spell.

Class Levels:
Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Transmutation

With a sweep of your hand, you select a number of targets and the same number of suits of armor.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1
Conjuration Healing

Triggered rune heals living creatures.

Class Levels:
Witch 4 Cleric 3 Oracle 3 Paladin 4 Warpriest 3
Enchantment Compulsion

You gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Paladin 1 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Abjuration

This spell increases the effectiveness of a group's formation in battle.

Class Levels:
Cleric 3 Oracle 3 Ranger 4 Paladin 3
Transmutation

You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance.

Class Levels:
Medium 3 Wizard 3 Paladin 3 Sorcerer 3 Alchemist 4 Bloodrager 3 Antipaladin 3
Abjuration

Suppresses planar alignment penalties for allies and grants +4 on a chosen mental skill.

Class Levels:
Cleric 5 Paladin 3 Inquisitor 4
Enchantment Compulsion

You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.

Class Levels:
Bard 3 Skald 3 Witch 4 Shaman 4 Paladin 3 Psychic 4 Mesmerist 3 Inquisitor 3
Transmutation

You become grounded and nearly immovable.

Class Levels:
Magus 3 Cleric 3 Ranger 3 Paladin 3 Bloodrager 3 Antipaladin 3
Enchantment Compulsion

This spell functions identically to the spell zone of truth, except as noted above.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Inquisitor 1
Evocation

You gain a supernatural ability to detect tracks and other clues left behind by the target.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Ranger 1 Paladin 1 Bloodrager 1
Evocation

You test a creature's purity of convictions by exposing it to a sheet of divine fire.

Class Levels:
Cleric 3 Paladin 3 Inquisitor 3 Antipaladin 3
Enchantment Compulsion

Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1
Divination

Senses undead auras within 60 feet and accelerates concentration detection.

Class Levels:
Cleric 2 Shaman 2 Wizard 2 Paladin 2 Sorcerer 2 Alchemist 2 Inquisitor 2
Abjuration

Conceals alignment for 24 hours.

Class Levels:
Bard 1 Skald 1 Cleric 2 Oracle 2 Paladin 2 Psychic 2 Alchemist 2 Mesmerist 1 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2
Enchantment Compulsion

You fill the target's mind with childlike wonder, allowing that creature to marvel at things that would be debilitating to others.

Class Levels:
Bard 4 Cleric 5 Wizard 5 Paladin 3 Psychic 5 Sorcerer 5 Mesmerist 4
Evocation

This spell causes the target to glow as if surrounded by a halo of light.

Class Levels:
Cleric 1 Oracle 1 Wizard 1 Paladin 1 Sorcerer 1
Abjuration

You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you.

Class Levels:
Paladin 1
Abjuration

Armor or shield gains a +1 enhancement per four levels.

Class Levels:
Paladin 2 Antipaladin 2
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