Determine mental disturbances in nearby creatures.
Paladin Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
Select one teamwork feat you have.
Functions as shield other, transferring half the damage taken by your companion creature or familiar to you.
This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you.
You take half of subject's damage.
Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers.
You create a magical barrier that protects a target's vital areas.
This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.
Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.
You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.
Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.
As message, except the only information you can transmit is that you are a worshiper of the designated deity.
As daylight, except the object touched sheds bright silvery light in a 20-foot radius.
The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability.
This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.
You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.
The target of this spell causes several conditions that he suffers from to be lessened in severity one step.
You commune with the soul of a dead creature.
You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.
This spell functions as spindrift spritz, except as noted above.
This spell causes an ally made of pure force to appear in a single 5-foot square within range.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.
Protect against a corruption's progression.