Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Abjuration
Subject gains +1 on saving throws.
Class Levels:
Bard 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Evocation
Melee attack deals 1d6 more damage.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Conjuration
Healing
A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).
Class Levels:
Druid 2
Cleric 2
Ranger 2
Shaman 2
Paladin 2
Occultist 2
Conjuration
Healing
Restores level and ability score drains.
Class Levels:
Adept 4
Cleric 4
Oracle 4
Shaman 4
Paladin 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Conjuration
Healing
Dispels magical ability penalty or repairs 1d4 ability damage.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Paladin 1
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Transmutation
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Class Levels:
Magus 4
Witch 3
Cleric 4
Medium 4
Shaman 3
Wizard 4
Paladin 3
Sorcerer 4
Occultist 4
Antipaladin 3
Spiritualist 3
Abjuration
The target creature's innate goodness infuses its body with holy energy.
Class Levels:
Paladin 2
Inquisitor 2
Abjuration
Penalizes non-good spellcasters who target you with -4 on mental checks for the duration.
Class Levels:
Cleric 3
Paladin 2
Inquisitor 3
Enchantment
Compulsion
Boosts attack bonus with each hit.
Class Levels:
Paladin 2
Inquisitor 3
Abjuration
You energize your body's immune system, improving your ability to resist toxins and ailments.
Class Levels:
Druid 1
Cleric 1
Ranger 1
Shaman 1
Paladin 1
Conjuration
Healing
Cast touch healing spells from a distance.
Class Levels:
Cleric 3
Oracle 3
Paladin 2
Warpriest 3
Inquisitor 2
Evocation
Holy energy damages evil creatures that attack you and protects you from evil attacks.
Class Levels:
Cleric 5
Paladin 4
Warpriest 5
Inquisitor 5
Evocation
This spell sanctifies an area with heavenly power.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Abjuration
Take damage for an ally for many rounds.
Class Levels:
Paladin 4
Transmutation
Bonus damage for moving on mount.
Class Levels:
Paladin 2
Abjuration
+1 AC/four levels (max +5).
Class Levels:
Paladin 3
Inquisitor 4
Evocation
Prevent a corpse from becoming an undead.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Transmutation
This spell originated among the armies of Heaven.
Class Levels:
Cleric 5
Oracle 5
Paladin 3
Abjuration
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
Class Levels:
Magus 3
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Bloodrager 2
Spiritualist 3
Transmutation
Polymorph
Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Paladin 4
Transmutation
Polymorph
Grants your mount a swim speed equal to its land speed and underwater breathing.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Paladin 2
Conjuration
Healing
You can cast this spell only when you have fewer than one-quarter of your total hit points.
Class Levels:
Cleric 3
Ranger 3
Paladin 3
Inquisitor 3
Antipaladin 3