Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Abjuration

Subject gains +1 on saving throws.

Class Levels:
Bard 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Evocation

Melee attack deals 1d6 more damage.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Conjuration Healing

A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).

Class Levels:
Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2
Conjuration Healing

Restores level and ability score drains.

Class Levels:
Adept 4 Cleric 4 Oracle 4 Shaman 4 Paladin 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Conjuration Healing

Dispels magical ability penalty or repairs 1d4 ability damage.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Transmutation

Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.

Class Levels:
Magus 4 Witch 3 Cleric 4 Medium 4 Shaman 3 Wizard 4 Paladin 3 Sorcerer 4 Occultist 4 Antipaladin 3 Spiritualist 3
Abjuration

The target creature's innate goodness infuses its body with holy energy.

Class Levels:
Paladin 2 Inquisitor 2
Abjuration

Penalizes non-good spellcasters who target you with -4 on mental checks for the duration.

Class Levels:
Cleric 3 Paladin 2 Inquisitor 3
Enchantment Compulsion

Boosts attack bonus with each hit.

Class Levels:
Paladin 2 Inquisitor 3
Abjuration

You energize your body's immune system, improving your ability to resist toxins and ailments.

Class Levels:
Druid 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1
Conjuration Healing

Cast touch healing spells from a distance.

Class Levels:
Cleric 3 Oracle 3 Paladin 2 Warpriest 3 Inquisitor 2
Evocation

Holy energy damages evil creatures that attack you and protects you from evil attacks.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 5
Evocation

This spell sanctifies an area with heavenly power.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2
Abjuration

Take damage for an ally for many rounds.

Class Levels:
Paladin 4
Transmutation

Bonus damage for moving on mount.

Class Levels:
Paladin 2
Abjuration

+1 AC/four levels (max +5).

Class Levels:
Paladin 3 Inquisitor 4
Evocation

Prevent a corpse from becoming an undead.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Transmutation

This spell originated among the armies of Heaven.

Class Levels:
Cleric 5 Oracle 5 Paladin 3
Abjuration

Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.

Class Levels:
Magus 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 2 Spiritualist 3
Transmutation Polymorph

Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Paladin 4
Transmutation Polymorph

Grants your mount a swim speed equal to its land speed and underwater breathing.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Paladin 2
Conjuration Healing

You can cast this spell only when you have fewer than one-quarter of your total hit points.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3
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