Abjuration
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Inquisitor 1
Enchantment
Compulsion
The magic of your allies in the area becomes more potent against certain outsiders.
Class Levels:
Cleric 5
Paladin 4
Warpriest 5
Inquisitor 4
Transmutation
This spell increases the effectiveness of a planned action.
Class Levels:
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Paladin 3
Warpriest 3
Necromancy
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Necromancy
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Sorcerer 4
Summoner 3
Inquisitor 4
Spiritualist 4
Enchantment
Compulsion
Allies get +1 bonus on most rolls, enemies -1 penalty.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Divination
Delays alignment changes from magical compulsion and grants a second saving throw.
Class Levels:
Cleric 2
Paladin 1
Warpriest 2
Inquisitor 1
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype.
Class Levels:
Cleric 2
Paladin 2
Inquisitor 2
Conjuration
Healing
You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Paladin 4
Psychic 5
Alchemist 4
Warpriest 4
Transmutation
Those under the effects of this spell become faster in the use of thrown weapons.
Class Levels:
Magus 2
Ranger 2
Paladin 2
Bloodrager 2
Antipaladin 2
Conjuration
Healing
As raise dead, but on an animal.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Paladin 4
Enchantment
Compulsion
Square gives good creatures bonuses.
Class Levels:
Paladin 1
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Ranger 1
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Spiritualist 0
Necromancy
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
Class Levels:
Bard 4
Skald 4
Witch 5
Cleric 4
Medium 3
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Occultist 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Conjuration
Healing
Cures normal or magical blindness or deafness.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Paladin 3
Alchemist 3
Mesmerist 3
Warpriest 3
Investigator 3
Spiritualist 3
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Medium 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Investigator 3
Conjuration
Healing
Frees one or more creatures from paralysis or slow effect.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Conjuration
Healing
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Transmutation
Marked target is shunned by your religion.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 4
Transmutation
Creates a magical well of retribution that a caster can unleash with blinding speed.
Class Levels:
Magus 3
Witch 4
Wizard 4
Paladin 3
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3