Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Abjuration

This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Enchantment Compulsion

The magic of your allies in the area becomes more potent against certain outsiders.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4
Transmutation

This spell increases the effectiveness of a planned action.

Class Levels:
Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3
Necromancy

This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Necromancy

This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4
Enchantment Compulsion

Allies get +1 bonus on most rolls, enemies -1 penalty.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3
Divination

Delays alignment changes from magical compulsion and grants a second saving throw.

Class Levels:
Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1
Abjuration

+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.

Class Levels:
Adept 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

As protection from chaos, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Abjuration

+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

As protection from evil, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Abjuration

This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype.

Class Levels:
Cleric 2 Paladin 2 Inquisitor 2
Conjuration Healing

You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Paladin 4 Psychic 5 Alchemist 4 Warpriest 4
Transmutation

Those under the effects of this spell become faster in the use of thrown weapons.

Class Levels:
Magus 2 Ranger 2 Paladin 2 Bloodrager 2 Antipaladin 2
Conjuration Healing

As raise dead, but on an animal.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Paladin 4
Enchantment Compulsion

Square gives good creatures bonuses.

Class Levels:
Paladin 1
Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Necromancy

Brands a murderer's dominant hand with a glowing red mark, identifying the killer.

Class Levels:
Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Conjuration Healing

Cures normal or magical blindness or deafness.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Mesmerist 3 Warpriest 3 Investigator 3 Spiritualist 3
Abjuration

Frees object or person from curse.

Class Levels:
Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Medium 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Investigator 3
Conjuration Healing

Frees one or more creatures from paralysis or slow effect.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Conjuration Healing

You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).

Class Levels:
Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4
Transmutation

Marked target is shunned by your religion.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4
Transmutation

Creates a magical well of retribution that a caster can unleash with blinding speed.

Class Levels:
Magus 3 Witch 4 Wizard 4 Paladin 3 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3
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