Necromancy
Project your soul into an object, animating it.
Class Levels:
Witch 4
Medium 2
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 3
Spiritualist 3
Conjuration
Creation
Creates an explosion of conjured metal pellets.
Class Levels:
Magus 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 4
Divination
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle.
Class Levels:
Bard 2
Magus 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Bloodrager 2
Illusion
Phantasm
You cause the creature to believe she has a debilitating affliction.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Illusion
Phantasm
Forces target to relive recent damage, dealing 1d6/level (max 10d6) unpreventable damage.
Class Levels:
Bard 4
Witch 3
Shaman 4
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Antipaladin 3
Divination
You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Enchantment
Compulsion
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Transmutation
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).
Class Levels:
Druid 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Occultist 3
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Necromancy
Deal (CASTERLEVEL)d6 points of damage per level to one haunt or spirit creature and stagger it.
Class Levels:
Witch 4
Medium 2
Wizard 4
Psychic 3
Sorcerer 4
Spiritualist 2
Abjuration
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.
Class Levels:
Druid 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Occultist 3
Inquisitor 3
Enchantment
Compulsion
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Bloodrager 3
Investigator 3
Conjuration
Summoning
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Enchantment
Compulsion
Target is compelled to stay near another.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Evocation
In the blink of an eye, you erect a deflective barrier of force to protect one target.
Class Levels:
Magus 3
Psychic 3
Transmutation
You gain DR 5/piercing and +4 to CMD against disarm attempts.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Divination
You utter a brief anecdote or bit of news as the verbal component of this spell and track its progress through a social gathering or other crowd.
Class Levels:
Bard 2
Skald 2
Medium 1
Psychic 3
Mesmerist 2
Inquisitor 2
Necromancy
Target temporarily ages.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Spiritualist 3
Abjuration
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
Class Levels:
Magus 3
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Bloodrager 2
Spiritualist 3
Abjuration
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.
Class Levels:
Bard 3
Skald 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Inquisitor 3
Spiritualist 3
Divination
You open the minds of all creatures near you and enhance their sensory receptors.
Class Levels:
Druid 4
Witch 3
Medium 2
Psychic 3
Mesmerist 3
Illusion
Shadow
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower.
Class Levels:
Bard 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Illusion
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
Class Levels:
Druid 3
Witch 2
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Inquisitor 2
Antipaladin 2