Evocation
Intense tremor shakes 80-ft.-radius.
Class Levels:
Druid 8
Cleric 8
Oracle 8
Shaman 8
Psychic 8
Illusion
Figment
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Hunter 1
Medium 1
Ranger 1
Psychic 1
Mesmerist 1
Occultist 1
Spiritualist 1
Transmutation
Sonic sense gives you blindsight 40 ft.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Alchemist 4
Investigator 4
Evocation
Deal 6d6 points of damage and entangle creatures in a 30-ft.-radius, and push ethereal and incorporeal creatures onto the Material Plane.
Class Levels:
Psychic 7
Spiritualist 6
Evocation
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance.
Class Levels:
Psychic 5
Occultist 5
Spiritualist 4
Evocation
Tendril of ectoplasm grapples a creature and tethers you to it.
Class Levels:
Magus 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Spiritualist 3
Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
Enchantment
Compulsion
Cause a creature to take a -2 penalty to Int, Wis, or Cha and be staggered for 1 round.
Class Levels:
Psychic 3
Enchantment
Compulsion
As ego whip I, but a -4 penalty and staggered for 1d4 rounds.
Class Levels:
Psychic 4
Enchantment
Compulsion
As ego whip I, but a -6 penalty and staggered for 1d6 rounds.
Class Levels:
Psychic 5
Enchantment
Compulsion
As ego whip I, but a -8 penalty and staggered for 1d8 rounds.
Class Levels:
Psychic 6
Enchantment
Compulsion
As ego whip I, but a -10 penalty and staggered for 1d10 rounds.
Class Levels:
Psychic 7
Necromancy
Target gains the eldritch ague spellblight.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Transmutation
Puts you in temporary suspended animation.
Class Levels:
Psychic 7
Alchemist 5
Investigator 5
Enchantment
Compulsion
Add an emotion component to all of the target's spells.
Class Levels:
Psychic 3
Mesmerist 2
Spiritualist 2
Abjuration
You gain a +4 bonus on saving throws against enchantment effects.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Warpriest 4
Inquisitor 4
Investigator 4
Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Investigator 1
Spiritualist 1
Transmutation
Allows you to telekinetically use a creature as a weapon.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Spiritualist 6
Transmutation
Humanoid creature doubles in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
1 humanoid creature/level doubles in size.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Abjuration
Ward yourself against thought detection and memory alteration.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 3
Medium 2
Ranger 3
Shaman 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Transmutation
Transfers your consciousness to an object bearing your likeness.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 3
Enchantment
Charm
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2