Transmutation
Polymorph
You gain some of the beneficial qualities of an animal.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Polymorph
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Enchantment
Compulsion
Sends a Tiny animal to a specific place.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Shaman 2
Psychic 2
Mesmerist 2
Enchantment
Compulsion
Fascinates 2d6 HD of animals.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Hunter 2
Psychic 2
Mesmerist 2
Transmutation
Objects attack your foes.
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Psychic 6
Warpriest 6
Abjuration
You implant a mental mine within your psyche that triggers against anyone attempting to manipulate your thoughts.
Class Levels:
Psychic 2
Mesmerist 2
Abjuration
This functions as per animus mine, except the triggering creature is stunned for 1d4 rounds instead of staggered.
Class Levels:
Psychic 5
Mesmerist 4
Enchantment
Compulsion
You cause the targets to forget all but the most general information about you.
Class Levels:
Bard 2
Skald 2
Witch 2
Psychic 2
Mesmerist 2
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Abjuration
You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Psychic 4
Warpriest 4
Spiritualist 4
Divination
Gain increasing bonuses to AC and on attack rolls and damage against one creature.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Abjuration
10-ft.-radius field hedges out living creatures.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Abjuration
Negates magic within 10 ft.
Class Levels:
Cleric 8
Oracle 8
Wizard 6
Psychic 7
Arcanist 6
Sorcerer 6
Enchantment
Compulsion
Object or location affected by spell repels certain creatures.
Class Levels:
Druid 9
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Conjuration
Teleportation
Transports touched targets to a random non-hazardous plane.
Class Levels:
Magus 4
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Enchantment
Compulsion
Target loses interest in a designated pursuit, taking a -5 penalty on related checks.
Class Levels:
Bard 4
Witch 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Enchantment
Compulsion
You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Illusion
Glamer
Undead appear to be alive.
Class Levels:
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Spiritualist 3
Conjuration
Teleportation
Send or receive a Tiny or smaller animal via teleportation.
Class Levels:
Druid 3
Witch 3
Hunter 3
Medium 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Mesmerist 3
Conjuration
Teleportation
Send or receive a small object via teleportation.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Abjuration
Targeted dispel transfers an effect to you.
Class Levels:
Magus 4
Psychic 5
Divination
Scrying
Invisible floating eye moves 30 ft./round.
Class Levels:
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Mesmerist 4
Investigator 4
Universal
Inscribes a personal rune on an object or creature (visible or invisible).
Class Levels:
Magus 0
Witch 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Divination
Magical auras become visible to you.
Class Levels:
Magus 3
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Inquisitor 3
Investigator 3