Switch minds with another creature for (CASTERLEVEL) hours.
Psychic Spells
A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.
Swap minds with another creature forever.
Mentally deal 1d6 points of damage per level.
As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8).
As mind thrust II, but deal a maximum of 10d8 points of damage.
As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round.
As mind thrust IV, but target is exhausted or fatigued for 1 round.
As mind thrust IV, but maximum 20d8 points of damage and target is exhausted or stunned for 1 round.
Communicate a great deal of information in an instant.
You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's intended recipient in the mind of a willing creature.
Create a portal allowing entry to and exit from a mindscape.
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.
Erase a portion of the target's mind and experiences, inflicting negative levels.
Creates one cloth or wood object.
This spell functions as the dream spell, except as follows.
As silent image, plus some sound.
This spell functions as the minor creation spell, except the object created is a semi-real phantasm.
You create an imperfect replica of yourself within the Akashic Record at the time the spell is cast.
You create a replica within the Akashic Record of each target at the time the spell is cast.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
As hallucinatory terrain, plus structures.
You transform a mirror into a portal to an extradimensional space.
Creates decoy duplicates of you.
Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.