As message, except the only information you can transmit is that you are a worshiper of the designated deity.
Ranger Level 1 Spells
A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.
You can communicate with animals.
You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.
The subject gains the rock throwing and rock catching abilities.
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Summons 1d3 Tiny animals from the summon nature's ally list to fight for you.
Summons an animal or nature creature from the 1st-level list to fight for you.
Weapon touched bursts into flames.
The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect.
A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it.
A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.
Ignore fatigue while hustling.
You gain a supernatural ability to detect tracks and other clues left behind by the target.
Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies.
You cause a plant to rustle noisily, distracting nearby creatures.
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Animal gains combat training.
This spell renders a touched object waterproof for the duration of the spell.
Upon casting this spell, you are able to gain knowledge from the land itself.
The target's feathers thicken and fluff up to ward against winter's chill.