Library / Spells / Ranger Spells

Ranger Level 1 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Transmutation

As message, except the only information you can transmit is that you are a worshiper of the designated deity.

Class Levels:
Druid 0 Cleric 0 Oracle 0 Ranger 1 Paladin 1
Divination

This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.

Class Levels:
Bard 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1
Divination

You can communicate with animals.

Class Levels:
Bard 3 Druid 1 Skald 3 Hunter 1 Ranger 1 Psychic 2
Conjuration Healing

You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Transmutation

The subject gains the rock throwing and rock catching abilities.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1
Transmutation

The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Conjuration Summoning

Summons 1d3 Tiny animals from the summon nature's ally list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Conjuration Summoning

Summons an animal or nature creature from the 1st-level list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

Weapon touched bursts into flames.

Class Levels:
Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1
Transmutation

The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect.

Class Levels:
Bard 1 Druid 1 Cleric 1 Ranger 1
Evocation

A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it.

Class Levels:
Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1
Conjuration Creation

A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Evocation

You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1
Transmutation

Ignore fatigue while hustling.

Class Levels:
Hunter 1 Ranger 1 Inquisitor 1
Evocation

You gain a supernatural ability to detect tracks and other clues left behind by the target.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Ranger 1 Paladin 1 Bloodrager 1
Enchantment Compulsion

Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1
Transmutation

You cause a plant to rustle noisily, distracting nearby creatures.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

You become one with the city around you, allowing you to move more easily through its crowds and buildings.

Class Levels:
Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Enchantment Compulsion

Animal gains combat training.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Mesmerist 2 Inquisitor 1 Antipaladin 1
Abjuration

This spell renders a touched object waterproof for the duration of the spell.

Class Levels:
Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1
Divination

Upon casting this spell, you are able to gain knowledge from the land itself.

Class Levels:
Druid 1 Witch 1 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Psychic 1 Warpriest 2
Abjuration

The target's feathers thicken and fluff up to ward against winter's chill.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1
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