Library / Spells / Ranger Spells

Ranger Level 3 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Divination

You cause the air in the area to ripple where creatures have flown through it up to %1 days ago.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4
Enchantment Compulsion

You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4
Transmutation Polymorph

As animal aspect, but you gain two animal qualities.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Conjuration Teleportation

Send or receive a Tiny or smaller animal via teleportation.

Class Levels:
Druid 3 Witch 3 Hunter 3 Medium 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Mesmerist 3
Conjuration Summoning

This spell functions as ally across time as noted above with two exceptions.

Class Levels:
Bard 4 Skald 4 Cleric 5 Hunter 3 Medium 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 4
Transmutation Polymorph

+2 AC against attacks of opportunity and increases speed.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Enchantment Compulsion

You are transformed into a single-minded force of destruction.

Class Levels:
Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Alchemist 3 Warpriest 4 Inquisitor 3 Antipaladin 3 Investigator 3
Necromancy

This spell is available to followers of the Horseman of War.

Class Levels:
Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 3
Abjuration

This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's range.

Class Levels:
Druid 4 Witch 4 Ranger 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2
Transmutation

1 ally/level gains darkvision and a +2 Stealth bonus.

Class Levels:
Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3
Necromancy

Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.

Class Levels:
Magus 3 Witch 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 Inquisitor 3 Antipaladin 3
Necromancy

Gives creature the ability to deal bleed damage with natural attacks.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Evocation

This spell functions as per entangle, except it sets the foliage on fire.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Transmutation

Target gains a burrow speed of 15.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Class Levels:
Magus 3 Hunter 3 Medium 3 Ranger 3 Paladin 3 Psychic 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3
Illusion Glamer

This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast.

Class Levels:
Hunter 3 Ranger 3
Evocation

You channel your magical power to fuel the target's spellcasting.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3
Abjuration

Creates a screen of wind around you.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Conjuration Creation

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.

Class Levels:
Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4
Transmutation

Sway the actions of plant creatures.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Enchantment Charm

You can talk with your animal companion, and can handle it with supernatural ease.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Transmutation

You create a path of handholds on earthen, plaster, stone, or wooden walls.

Class Levels:
Druid 4 Ranger 3 Wizard 4 Sorcerer 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.