Conjuration
Creation
Wave boosts creature's speed.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
Creates a magic booby trap.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Divination
You can talk to plants and plant creatures.
Class Levels:
Bard 4
Druid 3
Skald 4
Hunter 2
Ranger 2
Transmutation
Creatures in area take 1d4 damage, may be slowed.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Abjuration
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Psychic 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Investigator 2
Unchained Summoner 2
Conjuration
Creation
2d6 damage to all creatures in area.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Summoning
Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list).
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Transmutation
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.
Class Levels:
Druid 2
Ranger 2
Shaman 2
Occultist 2
Necromancy
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).
Class Levels:
Druid 3
Ranger 2
Alchemist 2
Inquisitor 3
Enchantment
Compulsion
The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack.
Class Levels:
Bard 2
Ranger 2
Inquisitor 2
Illusion
Glamer
You shroud a single trap with a powerful illusion to make it more difficult to locate.
Class Levels:
Hunter 2
Ranger 2
Occultist 3
Antipaladin 2
Transmutation
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Transmutation
Weapon bypasses some DR.
Class Levels:
Bard 2
Magus 3
Skald 2
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Conjuration
Creation
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.
Class Levels:
Druid 2
Magus 2
Cleric 2
Ranger 2
Shaman 2
Wizard 2
Conjuration
Creation
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Divination
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.
Class Levels:
Druid 2
Ranger 2
Shaman 2
Bloodrager 2
Transmutation
Nearby plants aid you in combat.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
You create eddies in the air around the subject that protect it from being checked or blown away.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Occultist 2
Bloodrager 2
Spiritualist 2