Library / Spells / Ranger Spells

Ranger Level 2 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Conjuration Creation

Wave boosts creature's speed.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Transmutation

Creates a magic booby trap.

Class Levels:
Druid 3 Hunter 2 Ranger 2
Divination

You can talk to plants and plant creatures.

Class Levels:
Bard 4 Druid 3 Skald 4 Hunter 2 Ranger 2
Transmutation

Creatures in area take 1d4 damage, may be slowed.

Class Levels:
Druid 3 Hunter 2 Ranger 2
Abjuration

You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2
Conjuration Creation

2d6 damage to all creatures in area.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Summoning

Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list).

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2
Transmutation

You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.

Class Levels:
Druid 2 Ranger 2 Shaman 2 Occultist 2
Necromancy

Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).

Class Levels:
Druid 3 Ranger 2 Alchemist 2 Inquisitor 3
Enchantment Compulsion

The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack.

Class Levels:
Bard 2 Ranger 2 Inquisitor 2
Illusion Glamer

You shroud a single trap with a powerful illusion to make it more difficult to locate.

Class Levels:
Hunter 2 Ranger 2 Occultist 3 Antipaladin 2
Transmutation

When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2
Transmutation

Weapon bypasses some DR.

Class Levels:
Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Conjuration Creation

Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 2 Shaman 2 Wizard 2
Conjuration Creation

Create a comfortable shelter made of webbing.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2
Divination

This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.

Class Levels:
Druid 2 Ranger 2 Shaman 2 Bloodrager 2
Transmutation

Nearby plants aid you in combat.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Evocation

Deflects arrows, smaller creatures, gasses.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

You create eddies in the air around the subject that protect it from being checked or blown away.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Occultist 2 Bloodrager 2 Spiritualist 2
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