Library / Spells / Ranger Spells

Ranger Level 4 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Transmutation

One animal doubles in size.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation Polymorph

Subject gains +4 Str and Dex, and +2 bonus on trip attacks.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Transmutation Polymorph

Subject gets fast healing 5, fire resistance 20, +2 CMD.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Necromancy

When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.

Class Levels:
Cleric 6 Oracle 6 Ranger 4 Paladin 4
Conjuration Creation

Summons an invisible spirit that fires your arrows for you as a swift action.

Class Levels:
Hunter 4 Ranger 4
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4
Divination

Learn about terrain for 1 mile/level.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Psychic 5
Divination

You become one with the plane around you, attaining knowledge of the surrounding territory.

Class Levels:
Witch 5 Cleric 5 Ranger 4 Psychic 5 Summoner 5
Conjuration Teleportation

You trade places with the other target, teleporting as if you were both affected by dimension door.

Class Levels:
Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4
Transmutation

Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.

Class Levels:
Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Transmutation

As darkvision, but you may divide the duration among creatures touched.

Class Levels:
Hunter 4 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Antipaladin 3 Investigator 3
Transmutation

See 120 ft. in total darkness.

Class Levels:
Hunter 4 Medium 4 Ranger 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 4 Antipaladin 4 Investigator 4
Transmutation

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).

Class Levels:
Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 Bloodrager 4
Conjuration Calling

This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing.

Class Levels:
Bard 4 Druid 5 Skald 4 Hunter 4 Medium 3 Ranger 4 Shaman 5
Divination

You can sense whether a particular creature is within 20 miles of your location.

Class Levels:
Hunter 4 Ranger 4 Inquisitor 4
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation

Slowly transform a creature into an inanimate plant.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Transmutation

You cause the target to transform into a plant over time.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Conjuration Creation

Creates trees and a small spring.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 5
Transmutation

You cause a volume of water to become heavier than normal.

Class Levels:
Druid 4 Cleric 4 Ranger 4
Conjuration Healing

You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.

Class Levels:
Cleric 6 Hunter 4 Oracle 6 Ranger 4 Paladin 4 Warpriest 6 Inquisitor 6
Transmutation

By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.

Class Levels:
Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4
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