Library / Spells / Ranger Spells

Ranger Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Conjuration Healing

A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).

Class Levels:
Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Divination

You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3
Evocation

Imbues a projectile weapon to give its ammunition the ability to ricochet.

Class Levels:
Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Abjuration

You energize your body's immune system, improving your ability to resist toxins and ailments.

Class Levels:
Druid 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1
Divination Scrying

You can view events transpiring along a natural watercourse you touch.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 2 Inquisitor 3
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds.

Class Levels:
Hunter 2 Ranger 2 Occultist 2
Divination

Projects a 5-ft. terrain map showing troop positions and movements within 1,000 feet.

Class Levels:
Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Transmutation

When the target is affected by this spell, its scales grow jagged spikes.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

Your animal companion moves with astonishing agility and speed until the end of its turn.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Transmutation

Your cape, cloak, or shawl stiffens and maintains its shape even if removed.

Class Levels:
Bard 1 Witch 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1
Transmutation Polymorph

Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Paladin 4
Transmutation Polymorph

Grants your mount a swim speed equal to its land speed and underwater breathing.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Paladin 2
Conjuration Healing

You can cast this spell only when you have fewer than one-quarter of your total hit points.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3
Divination

You gain the ability to see through solid rock as if it were transparent glass.

Class Levels:
Druid 4 Ranger 3
Divination

You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.

Class Levels:
Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2
Abjuration

This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.

Class Levels:
Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
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