Shield Companion Abjuration This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you. Class Levels: Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3 advanced_class_guide abjuration component_v component_s paladin ranger
Shifting Sand Transmutation Creates difficult terrain and erases tracks, can carry along some creatures and objects. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Shillelagh Transmutation Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. Class Levels: Druid 1 Hunter 1 core_rulebook transmutation component_v component_s component_df druid
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced_class_guide transmutation poison component_v component_s component_df
Sickening Strikes Transmutation You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Class Levels: Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness divination component_v component_s druid ranger
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Class Levels: Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s component_m component_df
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df
Slowing Mud Conjuration You coat the targets in thick, sticky mud. Class Levels: Druid 4 Hunter 4 Shaman 4 advanced_class_guide conjuration component_v component_s component_m druid
Snake Staff Transmutation Transforms wood into snakes to fight for you. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 6 Warpriest 5 advanced_player_s_guide transmutation component_v component_s component_m cleric
Snare Transmutation Creates a magic booby trap. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Snowball Evocation You throw a ball of elemental ice and snow at a single targetas a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_wilderness evocation cold water component_v component_s
Soften Earth And Stone Transmutation Turns stone to clay, or dirt to sand or mud. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Soothing Mud Conjuration You create an area of healing mud. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness conjuration earth water component_v component_s
Spark Evocation Ignites flammable objects. Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Warpriest 0 Elementalist Wizard 0 advanced_player_s_guide evocation component_v component_s arcanist bard
Speak With Animals Divination You can communicate with animals. Class Levels: Bard 3 Druid 1 Skald 3 Hunter 1 Ranger 1 core_rulebook divination component_v component_s bard druid
Speak With Plants Divination You can talk to plants and plant creatures. Class Levels: Bard 4 Druid 3 Skald 4 Hunter 2 Ranger 2 core_rulebook divination component_v component_s bard druid
Spellstaff Transmutation Stores one spell in wooden quarterstaff. Class Levels: Druid 6 Hunter 6 core_rulebook transmutation component_v component_s component_f druid
Spider Climb Transmutation Grants ability to walk on walls and ceilings. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Spider Climb, Communal Transmutation As spider climb, but you may divide the duration among creatures touched. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m alchemist
Spike Growth Transmutation Creatures in area take 1d4 damage, may be slowed. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Spike Stones Transmutation Creatures in area take 1d8 damage, may also be slowed. Class Levels: Druid 4 Hunter 4 Shaman 4 core_rulebook transmutation component_v component_s component_df druid
Spit Venom Transmutation Spit blinding black adder venom. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 ultimate_magic transmutation component_v cleric druid hunter