Sun Metal Transmutation Weapon touched bursts into flames. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_combat transmutation component_v component_s cleric hunter
Sunstalker Illusion A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). Class Levels: Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 adventurer_s_guide illusion component_v component_s component_m component_df
Swallow Poison Transmutation A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5 ultimate_intrigue transmutation component_v component_s component_df alchemist
Swarm Skin Transmutation Turns your body into a swarm of vermin. Class Levels: Druid 6 Witch 6 Hunter 6 advanced_player_s_guide transmutation component_v component_s component_m component_df
Swarm Of Fangs Conjuration You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 monster_codex conjuration component_v component_s component_m arcanist
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation air component_v component_s druid
Tamer's Lash Evocation A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. Class Levels: Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1 ultimate_wilderness evocation sonic component_v component_s bard
Tar Ball Transmutation Burning tar harms target and penalizes its Dex. Class Levels: Druid 2 Hunter 2 ultimate_magic transmutation component_v component_s component_m druid
Tar Pool Transmutation Converts the top layer of the ground into hot tar. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_combat transmutation component_v component_s component_m component_df
Terrain Bond Enchantment Treat the terrain you are in as a favored terrain for the spell's duration. Class Levels: Hunter 4 Ranger 4 ultimate_combat enchantment component_v component_s component_m hunter
Thorn Body Transmutation Your attackers take 1d6 +1 damage/level. Class Levels: Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_df alchemist
Thorn Javelin Conjuration A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 advanced_class_guide conjuration poison component_v component_s druid
Thorny Entanglement Transmutation This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 advanced_class_guide transmutation component_v component_s component_df druid
Threefold Aspect Transmutation Appear older or younger. Class Levels: Druid 5 Witch 4 Hunter 5 advanced_player_s_guide transmutation component_s component_f druid hunter
Thunderstomp Evocation You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced_class_guide evocation earth component_v component_s bloodrager
Thunderstomp (Greater) Evocation This spell functions as thunderstomp, except as noted. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced_class_guide evocation earth component_v component_s bloodrager
Tidal Surge Conjuration If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals (min(10,CASTERLEVEL/2))d6 points of bludgeoning damage and extinguishes all nonmagical fires in the area. Class Levels: Druid 5 Hunter 5 Shaman 5 ultimate_wilderness conjuration water component_v component_s druid
Tireless Pursuers Transmutation As tireless pursuit, but affects many targets rather than one. Class Levels: Hunter 3 Ranger 3 Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_m hunter
Tireless Pursuit Transmutation Ignore fatigue while hustling. Class Levels: Hunter 1 Ranger 1 Inquisitor 1 advanced_player_s_guide transmutation component_v component_s component_m hunter
Touch Of Combustion Evocation Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 advanced_race_guide evocation component_v component_s arcanist bloodrager
Touch Of Slime Conjuration Touch infests a target with green slime. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic conjuration component_v component_s component_m alchemist
Touch Of The Sea Transmutation Swim speed becomes 30 ft. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Transfer Regeneration Transmutation You bestow your regenerative abilities on the target. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Warpriest 3 monster_codex transmutation component_v component_s cleric druid