Aboleth's Lung Transmutation The targets are able to breathe water, freely. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 advanced_race_guide transmutation component_v component_s component_m component_df
Abundant Ammunition Conjuration Replaces nonmagical ammunition every round. Class Levels: Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat conjuration component_v component_s component_m component_df
Agonize Evocation Pain encourages an outsider to obey you. Class Levels: Cleric 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 3 ultimate_magic evocation component_v component_s arcanist cleric
Agonizing Rebuke Illusion With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. Class Levels: Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3 Antipaladin 2 advanced_race_guide illusion component_v component_s antipaladin cleric
Aid Enchantment +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Class Levels: Adept 2 Cleric 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook enchantment component_v component_s component_df adept
Air Breathing Transmutation The transmuted creatures can breathe air freely. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 monster_codex transmutation component_v component_s component_m component_df
Air Bubble Conjuration Creates a small pocket of air around your head or an object. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat conjuration component_s component_m component_df arcanist
Air Walk Transmutation Subject treads on air as if solid (climb or descend at 45-degree angle). Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Investigator 4 core_rulebook transmutation component_v component_s component_df alchemist
Air Walk, Communal Transmutation As air walk, but you may divide the duration among creatures touched. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Alchemist 5 Warpriest 5 Investigator 5 ultimate_combat transmutation component_v component_s component_df alchemist
Alchemical Tinkering Transmutation You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Class Levels: Witch 1 Cleric 2 Oracle 2 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 2 advanced_race_guide transmutation component_v component_s arcanist cleric
Align Weapon Transmutation Weapon becomes good, evil, lawful, or chaotic. Class Levels: Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook transmutation component_v component_s component_df cleric
Amplify Stench Transmutation You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_codex transmutation component_v component_s arcanist cleric
Ancestral Regression Transmutation The target drow transforms into a surface elf. Class Levels: Witch 2 Cleric 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 2 Warpriest 2 Antipaladin 3 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Animate Dead Necromancy Creates undead skeletons and zombies. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 core_rulebook necromancy component_v component_s component_m adept
Animate Dead, Lesser Necromancy Create one skeleton or zombie. Class Levels: Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 ultimate_magic necromancy component_v component_s component_m arcanist
Animate Objects Transmutation Objects attack your foes. Class Levels: Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Warpriest 6 core_rulebook transmutation component_v component_s bard cleric
Ant Haul Transmutation Triples carrying capacity of a creature. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ant Haul, Communal Transmutation As ant haul, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric
Antimagic Field Abjuration Negates magic within 10 ft. Class Levels: Cleric 8 Oracle 8 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration component_v component_s component_m component_df
Archon's Aura Evocation Aura penalizes enemy attacks and AC. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 ultimate_magic evocation component_v component_s cleric oracle
Arrow Of Law Evocation Harm and possibly daze chaotic creatures. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 ultimate_magic evocation component_v component_s component_df cleric
Astral Projection Necromancy Projects you and companions onto Astral Plane. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy component_v component_s component_m arcanist
Astral Projection, Lesser Necromancy Limited astral travel. Class Levels: Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic necromancy component_v component_s component_m arcanist