Alter River Transmutation You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. Class Levels: Druid 4 Cleric 4 Wizard 5 Sorcerer 5 people_of_the_river transmutation water component_s component_v component_m
Aquatic Trail Divination Enhance underwater trails, allowing tracking through water as if across soft ground. Class Levels: Druid 3 Hunter 2 Ranger 2 Shaman 3 Inquisitor 3 aquatic_adventures divination water component_v component_s druid
Aqueous Orb Conjuration Creates rolling sphere of water. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Control Water Transmutation Raises or lowers bodies of water. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4 core_rulebook transmutation component_v component_s component_m component_df
Create Water Conjuration Creates 2 gallons/level of pure water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Dousing Rain Evocation With a beckoning gesture, you call forth a downpour of rain. Class Levels: Bard 2 Druid 2 Witch 2 Shaman 2 villain_codex evocation water component_v component_s component_m
Elemental Speech Divination Enables you to speak to elementals and some creatures. Class Levels: Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Elementalist Wizard 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Expel Blood Conjuration You animate a portion of the target's blood, causing it to force itself out of the victim's body and form a corrupted water elemental. Class Levels: Witch 7 Wizard 7 Sorcerer 7 Summoner 6 elemental_master_s_handbook conjuration evil water component_v component_s
Flash Flood Conjuration You call forth a fast-moving wave that batters all creatures in its path and leaves the target area flooded. Class Levels: Druid 6 Shaman 6 Wizard 6 Sorcerer 6 wilderness_origins conjuration water component_v component_s component_m
Fluid Form Transmutation Gain DR 10/slashing, increases reach 10 ft., and breathe water. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4 Elementalist Wizard 6 advanced_player_s_guide transmutation component_s component_m alchemist arcanist
Flurry Of Snowballs Evocation You send a flurry of snowballs hurtling at your foes. Class Levels: Druid 2 Magus 2 Witch 2 Wizard 2 Sorcerer 2 people_of_the_north evocation cold water component_v component_s
Geyser Conjuration Creates a geyser of boiling water. Class Levels: Druid 4 Magus 5 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 advanced_player_s_guide conjuration component_v component_s component_m component_df
Heavy Water Transmutation You cause a volume of water to become heavier than normal. Class Levels: Druid 4 Cleric 4 Ranger 4 magical_marketplace transmutation water component_v component_s component_df
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate-wilderness transmutation water component_v component_s component_f
Holy Ice Transmutation Create wall or javelins of frozen holy water. Class Levels: Cleric 5 Oracle 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_m cleric
Holy Ice Weapon Transmutation You create a masterwork weapon that has the qualities of ice and holy water. Class Levels: Cleric 2 Warpriest 2 Inquisitor 2 advanced-class-guide transmutation cold good water component_v
Hydraulic Push Evocation Wave of water bull rushes an enemy. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Hydraulic Torrent Evocation Creates torrent of water that bull rushes any creature in its path. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Ice Armor Transmutation You create a suit of armor made of ice. Class Levels: Druid 1 Cleric 1 Oracle 1 Bloodrager 1 inner_sea_gods transmutation cold water component_v component_s
Knell Of The Depths Conjuration You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves. Class Levels: Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 blood_of_the_coven conjuration curse water component_v component_s
Life Current Conjuration You infuse the current with positive energy. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3 aquatic_adventures conjuration water component_v component_s component_df
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Ride The Waves Transmutation Target can breathe water and swim. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4 ultimate_magic transmutation component_v component_s arcanist bloodrager
Rising Water Conjuration You conjure a cylinder of calm water on an area of solid ground or on top of a body of water. Class Levels: Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3 elemental_master_s_handbook conjuration water component_v component_s component_m