Elemental Body I Transmutation Turns you into a Small elemental. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Ii Transmutation You become a Medium elemental. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 Elementalist Wizard 5 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Iii Transmutation Turns you into a Large elemental. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Iv Transmutation Turns you into a Huge elemental. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s component_m arcanist
Elemental Mastery Transmutation You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). Class Levels: Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 inner_sea_races transmutation component_v component_s druid magus
Elude Time Transmutation Puts you in temporary suspended animation. Class Levels: Alchemist 5 Investigator 5 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Emblazon Crest Transmutation This spell ensures the subject touched is always able to display her proper crest and coat of arms. Class Levels: Magus 1 Wizard 1 Paladin 1 Sorcerer 1 knights_of_the_inner_sea transmutation component_s component_f magus paladin
Emblem Of Greed Transmutation You transform one melee weapon into a burning glaive. Class Levels: Magus 6 Cleric 6 Medium 6 Shaman 7 Wizard 6 Sorcerer 6 Inquisitor 6 arcane_anthology transmutation component_v component_s component_m cleric
Empower Holy Water Transmutation You empower a vial of holy water to deal additional damage to undead creatures. Class Levels: Bard 2 Paladin 1 Alchemist 2 undead_slayer_s_handbook transmutation good component_v component_s alchemist
Endothermic Touch Transmutation This spell slows the metabolism and other bodily functions of a creature for a short amount of time. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 monster_codex transmutation component_v component_s component_m component_df
Enemy Hammer Transmutation Allows you to telekinetically use a creature as a weapon. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Energy Hack Transmutation Triggered by energy damage, converts energy type and descriptor of future elemental abilities. Class Levels: Wizard 4 Sorcerer 4 advanced_class_origins transmutation component_v sorcerer wizard varies
Energy Siege Shot Transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 ultimate_combat transmutation component_v component_s component_m arcanist
Energy Siege Shot, Greater Transmutation As energy siege shot, but you can affect any size siege engine. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6 ultimate_combat transmutation component_v component_s component_m arcanist
Enhance Water Transmutation This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. Class Levels: Bard 1 Cleric 1 Oracle 1 Paladin 1 inner_sea_gods transmutation component_v component_s bard cleric
Enlarge Person Transmutation Humanoid creature doubles in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Enlarge Person, Mass Transmutation 1 humanoid creature/level doubles in size. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Enlarge Tail Transmutation When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls. Class Levels: Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1 kobolds_of_golarion transmutation component_v component_s alchemist antipaladin
Enlightened Step Transmutation Regulates mystical balance, making the caster's steps lighter than air. Class Levels: Druid 6 Cleric 6 Shaman 6 divine_anthology transmutation air meditative component_v component_m
Entangle Transmutation Plants entangle everyone in 40-ft. radius. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Enter Image Transmutation Transfers your consciousness to an object bearing your likeness. Class Levels: Bard 2 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 advanced_player_s_guide transmutation component_v component_s component_m component_df
Entomb Transmutation You designate an aboveground area and send it deep within the earth. Class Levels: Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 heroes_of_the_darklands transmutation earth component_v component_s component_m
Erase Transmutation Mundane or magical writing vanishes. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook transmutation component_v component_s arcanist bard
Erode Defenses Transmutation Your spell slowly begins to eat away at the defenses of your target. Class Levels: Magus 2 Witch 3 Wizard 3 Sorcerer 3 dragonslayer_s_handbook transmutation component_v component_s magus sorcerer