Endure Elements Abjuration Exist comfortably in hot or cold regions. Class Levels: Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s adept alchemist
Endure Elements, Communal Abjuration As endure elements, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3 ultimate_combat abjuration component_v component_s alchemist arcanist
Enemy Hammer Transmutation Allows you to telekinetically use a creature as a weapon. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Energy Drain Necromancy Subject gains 2d4 negative levels. Class Levels: Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy arcanist cleric oracle shaman
Energy Siege Shot Transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 ultimate_combat transmutation component_v component_s component_m arcanist
Energy Siege Shot, Greater Transmutation As energy siege shot, but you can affect any size siege engine. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6 ultimate_combat transmutation component_v component_s component_m arcanist
Enervation Necromancy Subject gains 1d4 negative levels. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 core_rulebook necromancy component_v component_s arcanist bloodrager
Enlarge Person Transmutation Humanoid creature doubles in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Enlarge Person, Mass Transmutation 1 humanoid creature/level doubles in size. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Enter Image Transmutation Transfers your consciousness to an object bearing your likeness. Class Levels: Bard 2 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 advanced_player_s_guide transmutation component_v component_s component_m component_df
Entomb Transmutation You designate an aboveground area and send it deep within the earth. Class Levels: Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 heroes_of_the_darklands transmutation earth component_v component_s component_m
Envious Urge Enchantment Targets steal from or disarm others. Class Levels: Bard 4 Skald 4 Wizard 6 Arcanist 6 Sorcerer 6 ultimate_magic enchantment component_v component_s arcanist bard
Epidemic Necromancy Infect a subject with a highly contagious disease. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6 ultimate_magic necromancy component_v component_s arcanist cleric
Erase Transmutation Mundane or magical writing vanishes. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook transmutation component_v component_s arcanist bard
Eruptive Pustules Transmutation Acid boils burst when you are attacked. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Escape Alarm Abjuration You place a ward on an area that notifies you when a creature exits it. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2 villain_codex abjuration component_v component_s component_f arcanist
Escaping Ward Abjuration This ward grants you extra maneuverability when you avoid attacks against larger foes. Class Levels: Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 advanced_race_guide abjuration component_v component_s arcanist bard
Ethereal Jaunt Transmutation You become ethereal for 1 round/level. Class Levels: Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 core_rulebook transmutation component_v component_s arcanist cleric
Etherealness Transmutation Travel to Ethereal Plane with companions. Class Levels: Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook transmutation arcanist cleric oracle shaman
Euphoric Tranquility Enchantment Makes a creature friendly. Class Levels: Bard 6 Druid 8 Skald 6 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8 advanced_player_s_guide enchantment component_v component_s component_m component_df
Excruciating Deformation Transmutation Target takes Dex and Con damage. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 ultimate_magic transmutation component_v component_s arcanist bloodrager
Expeditious Excavation Transmutation Moves 5-ft. cubes of earth. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Expeditious Retreat Transmutation Your base speed increases by 30 ft. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1 core_rulebook transmutation component_v component_s alchemist arcanist
Expend Abjuration Wastes creatures' limited use magical ability. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 advanced_player_s_guide abjuration component_v component_s component_m arcanist