Summon Nature's Ally V Conjuration Summons creature to fight. Class Levels: Druid 5 Hunter 5 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Vi Conjuration Summons creature to fight. Class Levels: Druid 6 Hunter 6 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Vii Conjuration Summons creature to fight. Class Levels: Druid 7 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Viii Conjuration Summons creature to fight. Class Levels: Druid 8 core_rulebook conjuration component_v component_s component_df druid
Summon Swarm Conjuration Summons swarm of bats, rats, or spiders. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 core_rulebook conjuration component_v component_s component_m component_df
Sundered Serpent Coil Conjuration This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 monster_codex conjuration component_v component_s component_m arcanist
Swarm Of Fangs Conjuration You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 monster_codex conjuration component_v component_s component_m arcanist
Symbol Of Healing Conjuration Triggered rune heals living creatures. Class Levels: Witch 4 Cleric 3 Oracle 3 Paladin 4 Warpriest 3 ultimate_magic conjuration component_v component_s component_m cleric
Teleport Conjuration Instantly transports you as far as 100 miles per level. Class Levels: Magus 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration component_v arcanist magus sorcerer
Teleport Object Conjuration As teleport, but affects a touched object. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook conjuration arcanist sorcerer witch wizard
Teleport, Greater Conjuration As teleport, but no range limit and no off-target arrival. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 core_rulebook conjuration component_v arcanist sorcerer summoner
Teleportation Circle Conjuration Teleports creatures inside circle. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 Summoner 6 core_rulebook conjuration component_v component_m arcanist sorcerer
Thorn Javelin Conjuration A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 advanced_class_guide conjuration poison component_v component_s druid
Tidal Surge Conjuration If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals (min(10,CASTERLEVEL/2))d6 points of bludgeoning damage and extinguishes all nonmagical fires in the area. Class Levels: Druid 5 Hunter 5 Shaman 5 ultimate_wilderness conjuration water component_v component_s druid
Touch Of Slime Conjuration Touch infests a target with green slime. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic conjuration component_v component_s component_m alchemist
Trade Items Conjuration You cause the target object and the object used as a focus for the spell to immediately swap places. Class Levels: Bard 3 Skald 3 Wizard 4 Sorcerer 4 Summoner 3 Mesmerist 3 ultimate_intrigue conjuration component_v component_s component_f bard
Transport Via Plants Conjuration Move instantly from one plant to another of the same kind. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook conjuration component_v component_s druid hunter
Trap The Soul Conjuration Imprisons subject within gem. Class Levels: Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook conjuration component_v component_s component_m arcanist
Treacherous Teleport Conjuration This spell functions as teleport except that you can opt to intentionally cause any number of the creatures traveling with you to suffer a mishap or arrive in a specific different location you visualize simultaneously wi Class Levels: Magus 6 Witch 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6 Occultist 6 Spiritualist 6 ultimate_intrigue conjuration ruse component_v magus occultist
Tree Stride Conjuration Step from one tree to another far away. Class Levels: Druid 5 Hunter 4 Ranger 4 core_rulebook conjuration component_v component_s component_df druid
True Resurrection Conjuration As resurrection, plus remains aren't needed. Class Levels: Cleric 9 Oracle 9 core_rulebook conjuration component_v component_s component_m component_df
Tsunami Conjuration Huge wave damages and sweeps up all in its path. Class Levels: Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide conjuration component_v component_s arcanist druid
Unseen Servant Conjuration Invisible force obeys your commands. Class Levels: Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 core_rulebook conjuration component_v component_s component_m arcanist
Urban Step Conjuration You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect. Class Levels: Bard 2 Magus 3 Skald 2 Wizard 3 Sorcerer 3 Summoner 3 Occultist 3 ultimate_intrigue conjuration component_v component_s component_m bard