Planar Adaptation Transmutation Resist harmful effects of other plane. Class Levels: Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 Alchemist 5 Warpriest 4 Investigator 5 Elementalist Wizard 5 advanced_player_s_guide transmutation component_v alchemist arcanist cleric
Planar Adaptation, Mass Transmutation As planar adaptation, but affects multiple creatures. Class Levels: Cleric 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 Warpriest 6 Elementalist Wizard 7 advanced_player_s_guide transmutation component_v component_s arcanist cleric
Planar Aegis Abjuration You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force. Class Levels: Druid 5 Ranger 3 Wizard 5 Sorcerer 5 Summoner 4 Occultist 4 plane_hopper_s_handbook abjuration component_v component_s component_m druid
Planar Binding Conjuration As lesser planar binding, but up to 12 HD. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Elementalist Wizard 6 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Planar Binding, Greater Conjuration As lesser planar binding, but up to 18 HD. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Planar Binding, Lesser Conjuration Traps elemental creature of 6 HD or less until it performs a task. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Elementalist Wizard 5 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Planar Inquiry Conjuration Calls an outsider to answer questions about a person, place, or event using its planar knowledge. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 adventurer-s-guide conjuration component_v component_s component_m cleric
Planar Orientation Divination This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Inquisitor 1 the_first_world_realm_of_the_fey divination component_v component_s bard cleric
Planar Refuge Conjuration This spell enforces the rules of the Material Plane on other planes of existence. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 heroes_of_the_wild conjuration component_v component_s component_m cleric
Plane Shift Conjuration As many as eight subjects travel to another plane. Class Levels: Witch 7 Cleric 5 Oracle 5 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 5 core_rulebook conjuration component_v component_s component_f arcanist
Planetarium Illusion Projects an illusory model of the local night sky indoors, underground, or by day. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 people_of_the_stars illusion component_v component_s bard cleric
Planetary Adaptation Transmutation This spell functions as planar adaptation, except that it works only on worlds of the Material Plane. Class Levels: Cleric 4 Oracle 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5 distant_worlds transmutation component_v alchemist cleric oracle
Planetary Adaptation, Mass Transmutation This spell functions like planetary adaptation, except as noted above. Class Levels: Cleric 6 Oracle 6 Wizard 7 Sorcerer 7 Summoner 6 distant_worlds transmutation component_v component_s cleric oracle
Plundered Power Necromancy Kill a creature and steal its strongest spell-like ability. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6 horror-adventures necromancy evil component_v component_s component_m
Poisonous Cloud Conjuration Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic. Class Levels: Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 potions_poisons conjuration poison component_v component_s component_m
Positive Pulse Necromancy This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1 planar_adventures necromancy component_v component_s cleric inquisitor
Positive Pulse, Greater Necromancy This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4 planar_adventures necromancy component_v component_s cleric inquisitor
Possession Necromancy Project your soul into a creature's body. Class Levels: Witch 5 Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Mesmerist 5 Spiritualist 4 occult-adventures necromancy component_v component_s medium spiritualist
Pressure Adaptation Abjuration Enables target to adjust to rapid pressure changes with a single Fortitude saving throw. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Investigator 3 aquatic_adventures abjuration component_v component_s component_m alchemist
Protection From Arrows Abjuration Subject gains DR 10/magic against ranged attacks. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook abjuration component_v component_s component_f alchemist
Protection From Arrows, Communal Abjuration As protection from arrows, but you may divide the duration among creatures touched. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_combat abjuration component_v component_s component_f alchemist
Protection From Chaos Abjuration +2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration adept arcanist bloodrager cleric
Protection From Chaos, Communal Abjuration As protection from chaos, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration arcanist cleric inquisitor oracle
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist