Fey Form Iv Transmutation This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities. Class Levels: Druid 8 Witch 9 Shaman 8 Wizard 9 Sorcerer 9 ultimate-wilderness transmutation component_v component_s component_m druid
Fey Gate Conjuration This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers. Class Levels: Bard 6 Druid 8 Skald 6 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 Summoner 6 ultimate-wilderness conjuration component_v component_s bard summoner
Fickle Winds Transmutation Wind walls selectively block attacks. Class Levels: Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation arcanist cleric druid hunter
Fiery Runes Evocation You charge a weapon with a magic rune of fire. Class Levels: Druid 2 Magus 2 Wizard 2 Sorcerer 2 Alchemist 2 melee_tactics_toolbox evocation fire component_v component_s alchemist
Find The Path Divination Shows most direct way to a location. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook divination component_v component_s component_f bard
Finger Of Death Necromancy Deals 10 damage/level to one subject. Class Levels: Druid 8 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s arcanist druid
Fins To Feet Transmutation You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 advanced_race_guide transmutation component_v component_s arcanist druid
Fire Seeds Conjuration Acorns and berries become grenades and bombs. Class Levels: Druid 6 Hunter 6 Shaman 6 core_rulebook conjuration component_v component_s component_m druid
Fire Snake Evocation Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. Class Levels: Druid 5 Magus 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 advanced_player_s_guide evocation component_v component_s component_m arcanist
Fire Sneeze Evocation This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but also drop them flat on their backs. Class Levels: Druid 2 Wizard 2 Sorcerer 2 Alchemist 2 goblins_of_golarion evocation air fire component_v component_s
Fire Storm Evocation Deals 1d6/level fire damage. Class Levels: Druid 7 Cleric 8 Oracle 8 Shaman 8 core_rulebook evocation component_v component_s cleric druid
Fire Trap Abjuration Opened object deals 1d4 damage +1/level. Class Levels: Druid 2 Hunter 2 Wizard 4 Arcanist 4 Sorcerer 4 Elementalist Wizard 4 core_rulebook abjuration component_v component_s component_m arcanist
Firebelly Abjuration A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else). Class Levels: Druid 1 Cleric 1 Oracle 1 Paladin 1 Alchemist 1 Bloodrager 1 inner_sea_gods abjuration component_v component_s component_df alchemist
Firewalker's Meditation Abjuration You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. Class Levels: Druid 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 divine_anthology abjuration meditative component_v component_m cleric
Flame Blade Evocation Touch attack deals 1d8 + 1/two levels damage. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook evocation component_v component_s component_df druid
Flame Steed Conjuration You conjure a Large, quasi-real creature made of flame. Class Levels: Druid 4 Witch 4 Cleric 4 Shaman 4 Paladin 3 wilderness_origins conjuration component_v component_s cleric druid
Flame Strike Evocation Smites foes with divine fire (1d6/level damage). Class Levels: Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_df cleric
Flaming Sphere Evocation Ball of fire deals 3d6 fire damage. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s component_m component_df
Flaming Sphere (Greater) Evocation This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Sorcerer 4 Bloodrager 4 advanced-class-guide evocation fire component_v component_s component_m
Flare Evocation Dazzles one creature (-1 on attack rolls). Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Hunter 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v arcanist bard druid
Flare Burst Evocation As flare, but affects all creatures in 10 ft. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_player_s_guide evocation component_v arcanist bard bloodrager
Flash Flood Conjuration You call forth a fast-moving wave that batters all creatures in its path and leaves the target area flooded. Class Levels: Druid 6 Shaman 6 Wizard 6 Sorcerer 6 wilderness_origins conjuration water component_v component_s component_m
Flashfire Evocation You cause flames to spring up in the area of effect. Class Levels: Druid 3 Hunter 3 Shaman 3 ultimate-wilderness evocation fire component_v component_s druid
Flotsam Vessel Conjuration This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. Class Levels: Druid 2 Cleric 2 Ranger 1 Summoner 1 people_of_the_river conjuration component_v component_s component_m cleric