Lily Pad Stride Transmutation Walk across water on moving lily pads. Class Levels: Druid 3 Hunter 3 advanced_player_s_guide transmutation component_v component_s component_m druid
Liveoak Transmutation Oak becomes treant guardian. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook transmutation component_v component_s druid hunter
Lockjaw Transmutation Gives creature grab ability with a natural attack. Class Levels: Druid 2 Hunter 2 Ranger 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Longstrider Transmutation Your base speed increases by 10 ft. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook transmutation component_v component_s component_m druid
Longstrider (Greater) Transmutation This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed and a +10-foot enhancement bonus to your other modes of movement (burrow, climb, fly, swim, and so on). Class Levels: Druid 3 Hunter 3 Ranger 3 advanced_class_guide transmutation component_v component_s component_m druid
Mad Monkeys Conjuration Summon a swarm of mischievous monkeys. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 ultimate_magic conjuration component_v component_s component_df arcanist
Magic Boulder Transmutation This spell works like magic stone , except you transmute as many as three boulders (rocks up to two size categories smaller than yourself) to use with the rock throwing ability or as siege engine ammunition. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Warpriest 2 monster_codex transmutation cleric druid hunter oracle
Magic Fang Transmutation One natural weapon of subject creature gets +1 on attack and damage rolls. Class Levels: Druid 1 Hunter 1 Ranger 1 Summoner 1 core_rulebook transmutation component_v component_s component_df druid
Magic Fang, Greater Transmutation One natural weapon gets + 1/four levels (max. +5). Class Levels: Druid 3 Hunter 3 Ranger 3 Summoner 3 core_rulebook transmutation component_v component_s component_df druid
Magic Stone Transmutation Three stones gain +1 on attack rolls, deal 1d6+1 damage. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Warpriest 1 core_rulebook transmutation component_v component_s component_df cleric
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Masterwork Transformation Transmutation Make a normal item into a masterwork one. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic transmutation component_v component_s component_m arcanist
Meld Into Stone Transmutation You and your gear merge with stone. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Mending Transmutation Makes minor repairs on an object. Class Levels: Bard 0 Adept 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 core_rulebook transmutation component_v component_s adept arcanist
Mighty Fist Of The Earth Conjuration You create a fist-sized rock that flies toward one enemy. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1 advanced_race_guide conjuration component_v component_s component_df cleric
Mirage Illusion You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3 Mesmerist 3 Occultist 3 ultimate_wilderness illusion component_v component_s component_m bard
Monkey Fish Transmutation Your hands and feet alter to make you better at climbing and swimming. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_class_guide transmutation component_v component_s alchemist druid
Moonstruck Enchantment Subject is enraged and confused. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_player_s_guide enchantment component_v component_s component_m arcanist
Move Earth Transmutation Digs trenches and builds hills. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m arcanist
Mud Buddy Conjuration You create a Small minion out of mud, and it obeys your commands. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex conjuration component_v component_s component_m arcanist
Mudball Conjuration Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Natural Rhythm Transmutation +1 on damage rolls with each hit (max +5). Class Levels: Druid 2 Hunter 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Nature's Exile Transmutation Gives subject -10 on Survival checks. Class Levels: Druid 3 Witch 3 Hunter 3 advanced_player_s_guide transmutation component_v component_s component_df druid
Nauseating Dart Conjuration You spit a poisonous stinger around the size of a quill at a creature within range, as though you had fired a dart from a blowgun. Class Levels: Druid 1 Witch 1 Hunter 1 advanced_class_guide conjuration poison component_s component_df druid