Mage's Decree Evocation You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them. Class Levels: Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5 ultimate_intrigue evocation component_v component_s component_f bard
Magic Circle Against Chaos Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Circle Against Good Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Vestment Transmutation Armor or shield gains +1 enhancement per four levels. Class Levels: Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 core_rulebook transmutation component_v component_s component_df cleric
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Mantle Of Calm Enchantment You surround yourself with a mantle of calm serenity. Class Levels: Cleric 3 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 advanced_class_guide enchantment emotion mind_affecting component_v component_s
Mark Of Justice Necromancy Designates action that triggers curse on subject. Class Levels: Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s component_df cleric
Mark Of Blood Transmutation You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_m
Mark Of The Reptile God Transmutation If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage. Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4 monster_codex transmutation component_v component_s component_df antipaladin
Meticulous Match Divination You compare two similar items and know if they are identical to one another or not. Class Levels: Bard 3 Skald 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Occultist 3 Inquisitor 3 ultimate_intrigue divination component_v component_s bard inquisitor
Muffle Sound Illusion You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks. Class Levels: Bard 2 Skald 2 Cleric 2 Warpriest 2 Inquisitor 2 advanced_class_guide illusion component_v component_s bard cleric
Named Bullet Divination Imbues ammunition with accuracy against a specific creature type. Class Levels: Witch 4 Hunter 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Inquisitor 4 ultimate_combat divination component_v component_s component_m component_df
Named Bullet, Greater Divination As named bullet, but deals 2 points of damage for every caster level. Class Levels: Witch 6 Hunter 4 Ranger 4 Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 ultimate_combat divination component_v component_s component_m component_df
Neutralize Poison Conjuration Immunizes subject against poison, detoxifies venom in or on subject. Class Levels: Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s component_m component_df
Nondetection Abjuration Hides subject from divination, scrying. Class Levels: Hunter 4 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 core_rulebook abjuration component_v component_s component_m alchemist
Obscure Object Abjuration Masks object against scrying. Class Levels: Bard 1 Skald 1 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Open Book Divination You lay bare not only the mind of a target, but the target's history as well. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 ultimate_intrigue divination curse component_v component_s component_m
Open And Shut Illusion You alter the appearance of a door and disguise whether it is open or closed. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1 Inquisitor 1 ultimate_intrigue illusion component_v component_s component_f bard
Order's Wrath Evocation Harms and dazes chaotic creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor