Sense Vitals Divination This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow. Class Levels: Bard 2 Ranger 2 Wizard 2 Sorcerer 2 Antipaladin 2 dirty_tactics_toolbox divination component_v component_s component_m antipaladin
Shackle Conjuration You summon a set of Small or Medium masterwork restraints into being. Class Levels: Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 adventurer-s-guide conjuration component_v component_s cleric inquisitor
Share Shape Transmutation This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your animal companion or familiar. Class Levels: Witch 4 Ranger 3 Wizard 4 Sorcerer 4 animal_archive transmutation ranger sorcerer wizard witch
Shared Training Divination Select one teamwork feat you have. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 blood_of_the_ancients divination mind_affecting component_v component_s arcanist
Shield Companion Abjuration This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you. Class Levels: Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3 advanced-class-guide abjuration component_v component_s paladin ranger
Shield Companion Abjuration Functions as shield other, transferring half the damage taken by your companion creature or familiar to you. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 2 Wizard 1 Paladin 1 Sorcerer 1 Antipaladin 1 animal_archive abjuration component_v component_s antipaladin druid
Shield Of Dawn Evocation Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers. Class Levels: Bard 4 Magus 4 Cleric 4 Oracle 4 Ranger 4 Paladin 4 the_inner_sea_world_guide evocation fire good light component_v
Shield Of Wings Transmutation You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet. Class Levels: Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 paths_of_the_righteous transmutation fire component_v component_s component_df
Shock Arrow Evocation Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies. Class Levels: Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Bloodrager 1 Inquisitor 1 inner_sea_gods evocation electricity component_v component_s component_m
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced-class-guide transmutation poison component_v component_s component_df
Sickening Strikes Transmutation You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Class Levels: Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Siege Scatter Evocation Deals 1d6/2 levels slashing damage (max 5d6) and knocks creatures prone toward area edges. Class Levels: Druid 5 Ranger 4 Shaman 5 inner_sea_races evocation earth component_v component_s druid
Sign Of The Faithful Transmutation As message, except the only information you can transmit is that you are a worshiper of the designated deity. Class Levels: Druid 0 Cleric 0 Oracle 0 Ranger 1 Paladin 1 taldor_echoes_of_glory transmutation component_s component_f cleric oracle
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate-wilderness divination component_v component_s druid ranger
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df
Snare Transmutation Creates a magic booby trap. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Soothing Mud Conjuration You create an area of healing mud. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate-wilderness conjuration earth water component_v component_s
Soothing Word Conjuration The target of this spell causes several conditions that he suffers from to be lessened in severity one step. Class Levels: Druid 2 Witch 2 Cleric 2 Oracle 2 Ranger 3 Paladin 2 Inquisitor 2 gamemastery_condition_cards conjuration component_v component_s cleric oracle
Speak Local Language Divination This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know. Class Levels: Bard 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 heroes_of_the_street divination component_v component_m component_df bard
Speak With Animals Divination You can communicate with animals. Class Levels: Bard 3 Druid 1 Skald 3 Hunter 1 Ranger 1 core_rulebook divination component_v component_s bard druid
Speak With Plants Divination You can talk to plants and plant creatures. Class Levels: Bard 4 Druid 3 Skald 4 Hunter 2 Ranger 2 core_rulebook divination component_v component_s bard druid
Spectral Scout Conjuration You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square. Class Levels: Bard 3 Druid 3 Ranger 3 Shaman 3 Wizard 3 Sorcerer 3 adventure_path_116_fangs_of_war conjuration component_v component_s bard druid
Spike Growth Transmutation Creatures in area take 1d4 damage, may be slowed. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Spindrift Spritz Conjuration You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions. Class Levels: Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2 elemental_master_s_handbook conjuration water component_v component_s cleric