Giant Form I Transmutation Turns you into a Large giant. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Giant Form Ii Transmutation Turns you into a Huge giant. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook transmutation component_v component_s component_m arcanist
Gift Of The Deep Transmutation You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. Class Levels: Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4 monster_codex transmutation component_v component_s component_df arcanist
Glide Transmutation You take no falling damage and move 60 ft./round while falling. Class Levels: Druid 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Glitterdust Conjuration Blinds targets, outlines invisible things. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s component_m arcanist
Globe Of Invulnerability Abjuration As lesser globe of invulnerability, plus 4th-level spell effects. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration arcanist sorcerer wizard
Globe Of Invulnerability, Lesser Abjuration Stops 1st- through 3rd-level spell effects. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook abjuration component_v component_s component_m arcanist
Gloomblind Bolts Conjuration You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Grasping Hand Evocation Hand provides cover, pushes, or grapples. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_f arcanist
Gravity Bow Transmutation Arrows do damage as though one size category bigger. Class Levels: Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide transmutation component_v component_s arcanist hunter
Grease Conjuration Makes 10-ft. square or one object slippery. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Elementalist Wizard 1 core_rulebook conjuration component_v component_s component_m arcanist
Guards And Wards Abjuration Array of magic effects protect area. Class Levels: Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration component_v component_s component_m component_f
Gust Of Wind Evocation Blast of wind blows away or knocks down creatures. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s arcanist bloodrager
Gusting Sphere Evocation A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Half-Blood Extraction Transmutation You transform the target half-orc into a full-blooded orc. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5 advanced_race_guide transmutation component_v component_s component_m component_df
Hallucinatory Terrain Illusion Makes one type of terrain appear like another (field as forest, or the like). Class Levels: Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s component_m arcanist
Halt Undead Necromancy Immobilizes undead for 1 round/level. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 core_rulebook necromancy component_v component_s component_m arcanist
Haste Transmutation One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist
Haunted Fey Aspect Illusion You surround yourself with disturbing illusions. Class Levels: Bard 0 Skald 0 Wizard 0 Arcanist 0 Sorcerer 0 ultimate_combat illusion component_s arcanist bard skald
Haunting Mists Illusion Creatures are shaken and take Wis damage. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic illusion component_v component_s arcanist bard
Healing Thief Necromancy You siphon half of all magical healing that the targeted creature receives. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_combat necromancy component_v component_s component_m arcanist
Hellmouth Lash Transmutation Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Heroic Invocation Enchantment Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_combat enchantment component_v component_s arcanist sorcerer
Heroism Enchantment Gives +2 bonus on attack rolls, saves, skill checks. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist