Hold Person, Mass Enchantment As hold person, but all within 30 ft. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s component_f component_df
Hollow Heroism Enchantment This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4 ultimate_intrigue enchantment mind_affecting ruse component_v component_s
Hollow Heroism (Greater) Enchantment This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 7 Sorcerer 7 ultimate_intrigue enchantment mind_affecting ruse component_v component_s
Horrid Wilting Necromancy Deals 1d6/level damage within 30 ft. Class Levels: Witch 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 core_rulebook necromancy component_v component_s component_m component_df
Hostile Juxtaposition Conjuration You create a dimensional link with a targeted creature, and switch spots with it. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 ultimate_combat conjuration component_v component_s component_m arcanist
Hostile Juxtaposition, Greater Conjuration You may target one creature for every four of your caster levels. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 ultimate_combat conjuration component_v component_s component_m arcanist
Hostile Levitation Transmutation Levitates the targeted creature up off the ground. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 ultimate_combat transmutation component_v component_s component_m arcanist
Howling Agony Necromancy Screaming pain limits the target's actions. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 2 ultimate_magic necromancy component_v component_s component_m arcanist
Hunger For Flesh Necromancy Give a creature a bite attack and a hunger for its own kind's flesh. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 Antipaladin 3 Spiritualist 4 horror_adventures necromancy evil mind_affecting component_v component_s
Hunger For Flesh (Mass) Necromancy Give creatures bite attacks and a hunger for their own kind's flesh. Class Levels: Witch 7 Cleric 7 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Spiritualist 6 horror_adventures necromancy evil mind_affecting component_v component_s
Hungry Earth Transmutation The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Class Levels: Druid 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 monster_codex transmutation component_v component_s arcanist druid
Hypnotism Enchantment Fascinates 2d4 HD of creatures. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s arcanist bard
Ice Body Transmutation Your body becomes living ice. Class Levels: Witch 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic transmutation component_v component_s arcanist shaman
Ice Crystal Teleport Conjuration Target is frozen, then teleported. Class Levels: Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_magic conjuration component_v arcanist sorcerer summoner
Ice Slick Evocation You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex evocation component_v component_s arcanist druid
Ice Storm Evocation Hail deals 5d6 damage in area 40 ft. across. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Icicle Dagger Conjuration Masterwork ice dagger deals +1 cold damage. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Identify Divination Gives +10 bonus to identify magic items. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 core_rulebook divination component_v component_s component_m alchemist
Ill Omen Enchantment Target rolls twice for checks and attacks and uses worst roll. Class Levels: Witch 1 advanced_player_s_guide enchantment component_v component_s component_m witch
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Inflict Critical Wounds Necromancy Touch attack, 4d8 damage + 1/level (max +20). Class Levels: Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Critical Wounds, Mass Necromancy Deals 4d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 9 Cleric 8 Oracle 8 Shaman 8 core_rulebook necromancy component_v component_s cleric oracle
Inflict Light Wounds Necromancy Touch deals 1d8 damage +1/level (max +5). Class Levels: Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Light Wounds, Mass Necromancy Deals 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s cleric inquisitor