Symbol Of Storms Evocation This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph). Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 blood_of_the_ancients evocation air electricity component_v component_s
Tactical Formation Abjuration This spell increases the effectiveness of a group's formation in battle. Class Levels: Cleric 3 Oracle 3 Ranger 4 Paladin 3 dwarves_of_golarion abjuration component_v component_s cleric oracle
Tactical Miscalculation Enchantment The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack. Class Levels: Bard 2 Ranger 2 Inquisitor 2 pathfinder_society_primer enchantment emotion mind_affecting component_v component_s
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation air component_v component_s druid
Tamer's Lash Evocation A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. Class Levels: Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1 ultimate-wilderness evocation sonic component_v component_s bard
Terrain Bond Enchantment Treat the terrain you are in as a favored terrain for the spell's duration. Class Levels: Hunter 4 Ranger 4 ultimate_combat enchantment component_v component_s component_m hunter
Thirsting Entanglement Transmutation This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 4 legacy_of_the_first_world transmutation component_v component_s component_df druid
Thorn Javelin Conjuration A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 advanced-class-guide conjuration poison component_v component_s druid
Thorny Entanglement Transmutation This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 advanced-class-guide transmutation component_v component_s component_df druid
Thunderstomp Evocation You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced-class-guide evocation earth component_v component_s bloodrager
Thunderstomp (Greater) Evocation This spell functions as thunderstomp, except as noted. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced-class-guide evocation earth component_v component_s bloodrager
Tireless Pursuers Transmutation As tireless pursuit, but affects many targets rather than one. Class Levels: Hunter 3 Ranger 3 Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_m hunter
Tireless Pursuit Transmutation Ignore fatigue while hustling. Class Levels: Hunter 1 Ranger 1 Inquisitor 1 advanced_player_s_guide transmutation component_v component_s component_m hunter
Titanic Anchoring Transmutation You become grounded and nearly immovable. Class Levels: Magus 3 Cleric 3 Ranger 3 Paladin 3 Antipaladin 3 adventure_path_91_battle_of_bloodmarch_hill transmutation component_v component_s component_m antipaladin
Toxic Blood Transmutation The target creature's blood becomes poisonous. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 potions_poisons transmutation poison component_v component_s component_m
Tracking Mark Evocation You gain a supernatural ability to detect tracks and other clues left behind by the target. Class Levels: Druid 1 Cleric 1 Oracle 1 Ranger 1 Paladin 1 Bloodrager 1 inner_sea_gods evocation component_s component_df bloodrager cleric
Tree Shape Transmutation You look exactly like a tree for 1 hour/level. Class Levels: Druid 2 Hunter 2 Ranger 3 Shaman 2 core_rulebook transmutation component_v component_s component_df druid
Tree Stride Conjuration Step from one tree to another far away. Class Levels: Druid 5 Hunter 4 Ranger 4 core_rulebook conjuration component_v component_s component_df druid
Unbreakable Heart Enchantment Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies. Class Levels: Bard 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1 the_inner_sea_world_guide enchantment mind_affecting component_v component_s bard
Underbrush Decoy Transmutation You cause a plant to rustle noisily, distracting nearby creatures. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 ultimate-intrigue transmutation component_s druid ranger shaman
Undetectable Trap Illusion You shroud a single trap with a powerful illusion to make it more difficult to locate. Class Levels: Hunter 2 Ranger 2 Occultist 3 Antipaladin 2 ultimate-intrigue illusion component_v component_s component_m antipaladin
Unerring Tracker Divination Touch tracks to make a creature's path perfectly clear to follow regardless of conditions. Class Levels: Druid 6 Hunter 4 Ranger 4 Alchemist 5 Occultist 4 Investigator 5 ultimate-intrigue divination component_v component_s component_df occultist
Unlife Current Conjuration This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 Antipaladin 3 aquatic_adventures conjuration water component_v component_s component_df