Planar Adaptation Transmutation Resist harmful effects of other plane. Class Levels: Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 Alchemist 5 Warpriest 4 Investigator 5 Elementalist Wizard 5 advanced_player_s_guide transmutation component_v alchemist arcanist cleric
Planar Adaptation, Mass Transmutation As planar adaptation, but affects multiple creatures. Class Levels: Cleric 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 Warpriest 6 Elementalist Wizard 7 advanced_player_s_guide transmutation component_v component_s arcanist cleric
Planar Ally Conjuration As lesser planar ally, but up to 12 HD. Class Levels: Cleric 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook conjuration component_v component_s component_m component_df
Planar Ally, Greater Conjuration As lesser planar ally, but up to 18 HD. Class Levels: Cleric 8 Oracle 8 Shaman 8 core_rulebook conjuration component_v component_s component_m component_df
Planar Ally, Lesser Conjuration Exchange services with a 6 HD extraplanar creature. Class Levels: Cleric 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook conjuration component_v component_s component_m component_df
Planar Inquiry Conjuration Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings with outsiders in his pursuit of enlightenment are legendary, and the Magaambya credits the Old-Mage with the creation of this Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 adventurer_s_guide conjuration component_v component_s component_m cleric
Plane Shift Conjuration As many as eight subjects travel to another plane. Class Levels: Witch 7 Cleric 5 Oracle 5 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 5 core_rulebook conjuration component_v component_s component_f arcanist
Planeslayer's Call Enchantment The magic of your allies in the area becomes more potent against certain outsiders. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 advanced_class_guide enchantment mind_affecting_see_text component_v component_s component_df
Plundered Power Necromancy Kill a creature and steal its strongest spell-like ability. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6 horror_adventures necromancy evil component_v component_s component_m
Poison Necromancy Touch deals 1d3 Con damage 1/round for 6 rounds. Class Levels: Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_df antipaladin
Poisonous Balm Conjuration You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it. Class Levels: Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4 ultimate_intrigue conjuration poison ruse component_v component_s
Polar Midnight Transmutation Cold darkness paralyzes and deals damage. Class Levels: Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9 ultimate_magic transmutation component_v component_s cleric druid
Pox Of Rumors Enchantment You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell. Class Levels: Bard 5 Skald 5 Witch 7 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Mesmerist 5 Spiritualist 5 ultimate_intrigue enchantment curse mind_affecting component_v component_s
Prayer Enchantment Allies get +1 bonus on most rolls, enemies -1 penalty. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 core_rulebook enchantment component_v component_s component_df cleric
Preserve Grace Divination The Lantern Bearers must often make difficult decisions during their missions, such as determining what to do with captured enemies-should they be executed, imprisoned, set free, or given a chance to mend their ways? Class Levels: Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1 adventurer_s_guide divination good component_v component_s component_f
Profane Nimbus Evocation Unholy energy damages good creatures that attack you and protects you from good attacks. Class Levels: Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror_adventures evocation evil component_v component_s component_df
Prognostication Divination You glimpse the future. Class Levels: Witch 6 Cleric 6 Medium 4 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6 ultimate_intrigue divination component_v component_s component_m medium
Protection From Chaos Abjuration +2 to AC and saves, plus additional protection against selected alignment. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration adept arcanist bloodrager cleric
Protection From Chaos, Communal Abjuration As protection from chaos, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration arcanist cleric inquisitor oracle
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Energy, Communal Abjuration As protection from energy, but you may divide the duration among creatures touched. Class Levels: Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4 ultimate_combat abjuration component_v component_s component_df arcanist
Protection From Evil Abjuration +2 to AC and saves, plus additional protection against selected alignment. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_m component_df
Protection From Evil, Communal Abjuration As protection from evil, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration component_v component_s component_m component_df
Protection From Good Abjuration +2 to AC and saves, plus additional protection against selected alignments. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook abjuration adept antipaladin arcanist bloodrager