Find Traps Divination Notice traps as a rogue does. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook divination component_v component_s cleric inquisitor
Fire Storm Evocation Deals 1d6/level fire damage. Class Levels: Druid 7 Cleric 8 Oracle 8 Shaman 8 core_rulebook evocation component_v component_s cleric druid
Firebelly Abjuration A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else). Class Levels: Druid 1 Cleric 1 Oracle 1 Paladin 1 Alchemist 1 Bloodrager 1 inner_sea_gods abjuration component_v component_s component_df alchemist
Firewalker's Meditation Abjuration You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. Class Levels: Druid 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 divine_anthology abjuration meditative component_v component_m cleric
First World Revisions Transmutation This spell functions as ancestral regression, except as noted above and as follows. Class Levels: Witch 2 Cleric 2 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Alchemist 2 Antipaladin 3 blood_of_shadows transmutation alchemist antipaladin cleric medium
Flame Steed Conjuration You conjure a Large, quasi-real creature made of flame. Class Levels: Druid 4 Witch 4 Cleric 4 Shaman 4 Paladin 3 wilderness_origins conjuration component_v component_s cleric druid
Flame Strike Evocation Smites foes with divine fire (1d6/level damage). Class Levels: Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_df cleric
Flaming Aura Transmutation The spell allows you channel fire into your very being. Class Levels: Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 adventure_path_91_battle_of_bloodmarch_hill transmutation fire component_v component_s component_m
Flesh Puppet Necromancy Control a zombie in human guise. Class Levels: Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3 horror-adventures necromancy evil component_v component_s component_m
Flesh Puppet Horde Necromancy Control multiple zombies in human guise. Class Levels: Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4 horror-adventures necromancy evil component_v component_s component_m
Flesh Wall Necromancy Create a wall of zombies. Class Levels: Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5 horror-adventures necromancy evil component_v component_s component_m
Fleshworm Infestation Conjuration Worms deal hp and Dex damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4 ultimate_magic conjuration component_v component_s arcanist cleric
Flexile Curse Transmutation You curse your target with a withering aura that degrades its armor and shield (if any). Class Levels: Bard 3 Witch 3 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Inquisitor 3 magic_tactics_toolbox transmutation curse component_v component_s bard
Flickering Lights Evocation Create an area of inconsistent lighting. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2 horror-adventures evocation darkness light component_v component_s
Flotsam Vessel Conjuration This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. Class Levels: Druid 2 Cleric 2 Ranger 1 Summoner 1 people_of_the_river conjuration component_v component_s component_m cleric
Forbid Action Enchantment Target obeys command to not do something. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 ultimate_magic enchantment component_v cleric inquisitor oracle
Forbid Action, Greater Enchantment As forbid action, but 1 creature/level. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 ultimate_magic enchantment component_v cleric inquisitor oracle
Forbiddance Abjuration Blocks planar travel, damages creatures of different alignment. Class Levels: Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook abjuration component_v component_s component_m component_df
Forced Mutation Transmutation The body of the target creature twists and distorts, reshaping into a grotesque figure. Class Levels: Magus 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Occultist 3 Inquisitor 3 people_of_the_wastes transmutation component_v component_s component_m cleric
Forceful Strike Evocation You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force. Class Levels: Magus 4 Cleric 4 Paladin 4 Inquisitor 4 inner_sea_magic evocation force component_v component_s cleric
Fortune's Path Divination You predict events in your near future. Class Levels: Bard 2 Cleric 3 Wizard 3 Sorcerer 3 disciple_s_doctrine divination component_v component_s component_m component_f
Fractions Of Heal And Harm Transmutation This spell channels a portion of the next spell you cast into magic that heals you. Class Levels: Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 inner_sea_gods transmutation component_v component_s arcanist bard
Free Spirit Abjuration This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects. Class Levels: Bard 3 Druid 3 Witch 3 Cleric 3 Medium 3 Shaman 3 Spiritualist 3 inner_sea_temples abjuration component_v component_s bard cleric
Free Swim Abjuration The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. Class Levels: Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3 aquatic_adventures abjuration component_v component_s component_m component_df