Longstrider Transmutation Your base speed increases by 10 ft. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook transmutation component_v component_s component_m druid
Longstrider (Greater) Transmutation +20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes. Class Levels: Druid 3 Hunter 3 Ranger 3 advanced-class-guide transmutation component_v component_s component_m druid
Lucky Number Transmutation Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 occult_mysteries transmutation component_v component_s bard cleric
Mad Monkeys Conjuration Summon a swarm of mischievous monkeys. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 ultimate_magic conjuration component_v component_s component_df arcanist
Magic Boulder Transmutation Transmutes up to 3 rocks into boulders for rock throwing or siege engine ammunition. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Warpriest 2 monster_codex transmutation cleric druid hunter oracle
Magic Fang Transmutation One natural weapon of subject creature gets +1 on attack and damage rolls. Class Levels: Druid 1 Hunter 1 Ranger 1 Summoner 1 core_rulebook transmutation component_v component_s component_df druid
Magic Fang, Greater Transmutation One natural weapon gets + 1/four levels (max. +5). Class Levels: Druid 3 Hunter 3 Ranger 3 Summoner 3 core_rulebook transmutation component_v component_s component_df druid
Magic Stone Transmutation Three stones gain +1 on attack rolls, deal 1d6+1 damage. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Warpriest 1 core_rulebook transmutation component_v component_s component_df cleric
Make Lost Enchantment You strip the targets of their senses of direction and recent memories of travel. Class Levels: Bard 2 Druid 2 Ranger 1 inner_sea_monster_codex enchantment mind_affecting component_v component_s bard
Mantle Of The Magic Warriors Transmutation You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strength of character. Class Levels: Druid 5 Shaman 5 Wizard 5 Sorcerer 5 inner_sea_races transmutation good component_v component_s druid
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Master's Escape Conjuration You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. Class Levels: Druid 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 3 monster_summoner_s_handbook conjuration component_v component_s cleric druid
Master's Mutation Transmutation You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs. Class Levels: Druid 5 Witch 5 Wizard 5 Sorcerer 5 Summoner 5 monster_summoner_s_handbook transmutation component_v component_s druid sorcerer
Masterwork Transformation Transmutation Make a normal item into a masterwork one. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic transmutation component_v component_s component_m arcanist
Meld Into Stone Transmutation You and your gear merge with stone. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Mending Transmutation Makes minor repairs on an object. Class Levels: Bard 0 Adept 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 core_rulebook transmutation component_v component_s adept arcanist
Metabolic Molting Transmutation You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150). Class Levels: Druid 6 Witch 6 Cleric 6 Shaman 6 blood_of_the_beast transmutation component_v component_s component_m cleric
Mighty Fist Of The Earth Conjuration You create a fist-sized rock that flies toward one enemy. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1 advanced_race_guide conjuration component_v component_s component_df cleric
Mirage Illusion You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3 Mesmerist 3 Occultist 3 ultimate-wilderness illusion component_v component_s component_m bard
Monkey Fish Transmutation Your hands and feet alter to make you better at climbing and swimming. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced-class-guide transmutation component_v component_s alchemist druid
Moonstruck Enchantment Subject is enraged and confused. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_player_s_guide enchantment component_v component_s component_m arcanist
Morning Sun Evocation This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range. Class Levels: Druid 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6 heroes_of_the_darklands evocation light component_v component_s component_m
Move Earth Transmutation Digs trenches and builds hills. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m arcanist
Mud Buddy Conjuration You create a Small minion out of mud, and it obeys your commands. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex conjuration component_v component_s component_m arcanist