Lighten Object, Mass Transmutation This spell functions like lighten object, except that it affects a number of objects equal to half your caster level. Class Levels: Magus 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5 inner_sea_gods transmutation component_v component_m cleric magus
Lightfingers Transmutation Telekinetically causes target to drop a loose carried item unnoticed unless perceived. Class Levels: Witch 1 Psychic 1 Spiritualist 1 blood_of_the_beast transmutation component_v component_s psychic spiritualist
Lightning Conductor Transmutation You become capable of absorbing electricity with your body. Class Levels: Druid 3 Magus 3 Wizard 3 Sorcerer 3 Bloodrager 2 elemental_master_s_handbook transmutation air component_v component_s component_m
Lily Pad Stride Transmutation Walk across water on moving lily pads. Class Levels: Druid 3 Hunter 3 advanced_player_s_guide transmutation component_v component_s component_m druid
Linebreaker Transmutation You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun. Class Levels: Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Liquefy Transmutation The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface. Class Levels: Bard 3 Druid 4 Wizard 4 Sorcerer 4 Alchemist 3 arcane_anthology transmutation component_v component_s component_m alchemist
Litany Of Defense Transmutation Doubles armor's enhancement bonus. Class Levels: Paladin 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Vengeance Transmutation Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Warding Transmutation You gain two additional attacks of opportunity for 1 round. Class Levels: Paladin 2 Inquisitor 3 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Liveoak Transmutation Oak becomes treant guardian. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook transmutation component_v component_s druid hunter
Lockjaw Transmutation Gives creature grab ability with a natural attack. Class Levels: Druid 2 Hunter 2 Ranger 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Long Arm Transmutation Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. Class Levels: Magus 1 Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced-class-guide transmutation component_v component_s alchemist bloodrager
Longshot Transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired. Class Levels: Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_combat transmutation component_v component_s component_m component_df
Longstrider Transmutation Your base speed increases by 10 ft. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook transmutation component_v component_s component_m druid
Longstrider (Greater) Transmutation +20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes. Class Levels: Druid 3 Hunter 3 Ranger 3 advanced-class-guide transmutation component_v component_s component_m druid
Lucky Number Transmutation Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 occult_mysteries transmutation component_v component_s bard cleric
Mage Hand Transmutation 5-pound telekinesis. Class Levels: Bard 0 Magus 0 Skald 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 core_rulebook transmutation component_v component_s arcanist bard
Mage's Crawl Space Transmutation When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within. Class Levels: Bard 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 heroes_of_the_darklands transmutation component_v component_s component_m arcanist
Mage's Lucubration Transmutation Wizard only. Recalls spell of 5th level or lower. Class Levels: Wizard 6 Sorcerer 6 core_rulebook transmutation component_v component_s sorcerer wizard
Magic Army Transmutation You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4). Class Levels: Shaman 8 Wizard 7 Sorcerer 7 arcane_anthology transmutation component_v component_s component_df shaman
Magic Boulder Transmutation Transmutes up to 3 rocks into boulders for rock throwing or siege engine ammunition. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Warpriest 2 monster_codex transmutation cleric druid hunter oracle
Magic Fang Transmutation One natural weapon of subject creature gets +1 on attack and damage rolls. Class Levels: Druid 1 Hunter 1 Ranger 1 Summoner 1 core_rulebook transmutation component_v component_s component_df druid
Magic Fang, Greater Transmutation One natural weapon gets + 1/four levels (max. +5). Class Levels: Druid 3 Hunter 3 Ranger 3 Summoner 3 core_rulebook transmutation component_v component_s component_df druid
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin