Lightning Conductor Transmutation You become capable of absorbing electricity with your body. Class Levels: Druid 3 Magus 3 Wizard 3 Sorcerer 3 Bloodrager 2 elemental_master_s_handbook transmutation air component_v component_s component_m
Miasmatic Form Transmutation This spell functions like gaseous form, except the target's vaporous body is dangerous to creatures that touch it. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced_race_guide transmutation component_s component_m alchemist arcanist
Path Of The Winds Evocation With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 advanced_race_guide evocation component_v component_s arcanist druid
Reinvigorating Wind Enchantment You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Class Levels: Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Shaman 2 villain_codex enchantment air mind_affecting component_v component_s
River Of Wind Evocation A stream of wind causes nonlethal damage and can knock down or push creatures. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Rope Tornado Evocation A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over. Class Levels: Druid 4 Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 wilderness_origins evocation air component_v component_s component_m
Scouring Winds Evocation Winds block vision and deal 3d6 damage per round. Class Levels: Druid 7 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic evocation component_v component_s arcanist druid
Second Wind Conjuration You can cast this spell only when you have fewer than one-quarter of your total hit points. Class Levels: Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3 elemental_master_s_handbook conjuration air component_v antipaladin cleric
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Class Levels: Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s component_m component_df
Sky Swim Transmutation This spell grants the target the ability to swim through the air. Class Levels: Druid 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 inner_sea_gods transmutation air component_v component_s component_df
Steal Breath Transmutation You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide transmutation component_v component_s arcanist bard
Symbol Of Storms Evocation This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph). Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 blood_of_the_ancients evocation air electricity component_v component_s
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation air component_v component_s druid
Torrent Of Elemental Rage Evocation A shimmering torrent of raw elemental power springs into existence, originating from your outstretched palms. Class Levels: Wizard 6 Sorcerer 6 adventure_path_24_the_final_wish evocation air earth fire water
Wall Of Mist Conjuration With a whispered incantation, you conjure a stationary vertical wall of misty vapor. Class Levels: Magus 3 Shaman 3 Wizard 3 Sorcerer 3 elemental_master_s_handbook conjuration air component_v component_s magus
Whirlwind Evocation Cyclone deals damage and can pick up creatures. Class Levels: Druid 8 Shaman 8 core_rulebook evocation component_v component_s component_df druid
Whispering Wind Transmutation Sends a short message 1 mile/level. Class Levels: Bard 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 Elementalist Wizard 2 core_rulebook transmutation component_v component_s arcanist bard
Wind Blades Transmutation You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. Class Levels: Druid 5 Magus 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 advanced_race_guide transmutation component_v component_s arcanist druid
Wind Walk Transmutation You and your allies turn vaporous and travel fast. Class Levels: Druid 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Investigator 6 core_rulebook transmutation component_v component_s component_df alchemist
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Winds Of Vengeance Evocation Gives you the ability to fly and attack with wind. Class Levels: Druid 9 Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide evocation component_v component_s component_df arcanist
Windy Escape Transmutation You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bard
With The Wind Abjuration You create eddies in the air around the subject that protect it from being checked or blown away. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Occultist 2 Bloodrager 2 Spiritualist 2 ultimate-wilderness abjuration air component_v component_s bloodrager
Zephyr's Fleetness Transmutation You can call upon the spirits of the air to grant agility to your allies. Class Levels: Ranger 3 inner_sea_races transmutation air component_v component_s ranger