Alter Winds Transmutation Increase/decrease strength of natural winds. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s arcanist druid
Amnesia Enchantment You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. Class Levels: Bard 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4 villain_codex enchantment mind_affecting component_v component_s arcanist
Amplify Stench Transmutation You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_codex transmutation component_v component_s arcanist cleric
Analyze Dweomer Divination Reveals magical aspects of subject. Class Levels: Bard 6 Skald 6 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook divination component_v component_s component_f alchemist
Ancestral Regression Transmutation The target drow transforms into a surface elf. Class Levels: Witch 2 Cleric 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 2 Warpriest 2 Antipaladin 3 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Animal Aspect, Greater Transmutation As animal aspect, but you gain two animal qualities. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m component_df
Animal Growth Transmutation One animal doubles in size. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist druid
Animate Dead Necromancy Creates undead skeletons and zombies. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 core_rulebook necromancy component_v component_s component_m adept
Animate Dead, Lesser Necromancy Create one skeleton or zombie. Class Levels: Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 ultimate_magic necromancy component_v component_s component_m arcanist
Animate Rope Transmutation Makes a rope move at your command. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook transmutation component_v component_s arcanist bard
Ant Haul Transmutation Triples carrying capacity of a creature. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ant Haul, Communal Transmutation As ant haul, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Anthropomorphic Animal Transmutation Animal becomes bipedal. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic transmutation component_v component_s component_m arcanist
Anticipate Peril Divination Target gains a bonus on one initiative check. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_magic divination component_v component_s alchemist arcanist
Antimagic Field Abjuration Negates magic within 10 ft. Class Levels: Cleric 8 Oracle 8 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration component_v component_s component_m component_df
Antipathy Enchantment Object or location affected by spell repels certain creatures. Class Levels: Druid 9 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m component_df
Antitech Field Abjuration You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering. Class Levels: Druid 6 Hunter 6 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide abjuration component_v component_s component_m component_df
Aqueous Orb Conjuration Creates rolling sphere of water. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Arcane Cannon Transmutation Your focus becomes a magical cannon that fires on its own. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 ultimate_combat transmutation component_v component_s component_f arcanist
Arcane Eye Divination Invisible floating eye moves 30 ft./round. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Investigator 4 core_rulebook divination component_v component_s component_m alchemist
Arcane Lock Abjuration Magically locks a portal or chest. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook abjuration component_v component_s component_m arcanist
Arcane Mark Universal Inscribes a personal rune on an object or creature (visible or invisible). Class Levels: Magus 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 core_rulebook universal component_v component_s arcanist magus
Arcane Sight Divination Magical auras become visible to you. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Investigator 3 core_rulebook divination component_v component_s alchemist arcanist