Break (Greater) Transmutation You release a burst of destructive energy. Class Levels: Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4 ultimate-intrigue transmutation component_v component_s component_m bloodrager
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer-s-guide evocation light component_v component_s bard
Charm Person (Mass) Enchantment This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 ultimate-intrigue enchantment mind_affecting component_v component_s bard
Codespeak Transmutation Upon casting this spell, all recipients gain the ability to speak a new language. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 ultimate-intrigue transmutation component_v component_s component_m bard
Cold Iron Fetters Conjuration Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Class Levels: Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4 legacy_of_the_first_world conjuration component_v component_s component_m component_df
Commune With Texts Divination You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts. Class Levels: Bard 5 Cleric 6 Medium 4 Wizard 5 Psychic 6 Sorcerer 5 Occultist 4 Inquisitor 6 Spiritualist 6 inner_sea_intrigue divination component_v component_s component_m bard
Complex Hallucination Illusion Creates illusory visual, audio, olfactory, and thermal effects that targets perceive. Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 ultimate-intrigue illusion mind_affecting component_s medium bard
Conditional Curse Necromancy This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect. Class Levels: Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5 ultimate-intrigue necromancy curse component_v component_s medium
Conditional Favor Abjuration You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1 ultimate-intrigue abjuration component_v antipaladin paladin bard
Conjuration Foil Abjuration All creatures in the area gain a +4 bonus on saving throws against teleportation effects. Class Levels: Bard 4 Magus 3 Skald 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Occultist 4 Spiritualist 4 ultimate-intrigue abjuration component_s magus summoner bard
Contact Entity I Evocation Ask eldritch entities to find and converse with you. Class Levels: Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2 horror-adventures evocation component_v component_s component_m medium
Contact Entity Ii Evocation Ask more powerful eldritch entities to find and converse with you. Class Levels: Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 horror-adventures evocation component_v component_s component_m medium
Contact Entity Iii Evocation Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 5 Cleric 5 Medium 3 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Occultist 4 Warpriest 5 horror-adventures evocation component_v component_s component_m medium
Contact Entity Iv Evocation Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 7 Cleric 7 Medium 4 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Summoner 6 Occultist 6 horror-adventures evocation component_v component_s component_m medium
Contagious Suggestion Enchantment This spell functions as per suggestion, except the target can pass on the enchantment to other targets. Class Levels: Bard 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 5 blood_of_the_beast enchantment language_dependent mind_affecting component_v component_s
Controlled Fireball Evocation This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 ultimate-intrigue evocation fire ruse component_v component_s
Crafter's Nightmare Necromancy You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors. Class Levels: Bard 2 Druid 2 Witch 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Spiritualist 2 haunted_heroes_handbook necromancy emotion fear mind_affecting component_v
Create Drug Conjuration The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk. Class Levels: Druid 3 Cleric 4 Alchemist 3 Occultist 3 book_of_the_damned conjuration component_v component_s alchemist cleric
Create Soul Gem Necromancy You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem. Class Levels: Witch 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Occultist 3 Spiritualist 3 book_of_the_damned necromancy death evil component_v component_s
Cultural Adaptation Divination When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt. Class Levels: Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1 ultimate-intrigue divination component_v component_s component_m component_df
Defending Sword Evocation You create a sword of force that functions as mage's sword except as described here. Class Levels: Magus 6 Wizard 6 Psychic 7 Sorcerer 6 Occultist 6 arcane_anthology evocation force magus occultist psychic
Deft Digits Transmutation You animate the target of the spell, manipulating the glove with your own hand from a distance. Class Levels: Bard 3 Medium 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Spiritualist 3 arcane_anthology transmutation component_v component_s bard medium
Demanding Message Enchantment This spell initially functions as message (allowing no save or spell resistance). Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3 Occultist 4 ultimate-intrigue enchantment language_dependent mind_affecting component_v component_s
Demanding Message (Mass) Enchantment This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one. Class Levels: Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 6 Occultist 6 ultimate-intrigue enchantment language_dependent mind_affecting component_v component_s