River Whip Conjuration You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 advanced-class-guide conjuration water component_v component_s magus
Sea Of Dust Transmutation You cause all areas of water to which you have line of effect to recede as if you had cast control water. Class Levels: Druid 9 ultimate-wilderness transmutation water component_v component_s component_df
Seamantle Conjuration Sheathes you in protective water. Class Levels: Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df
Snow Shape Transmutation In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of stone shape that other spellcasters have since learned. Class Levels: Druid 1 Cleric 2 Wizard 2 Sorcerer 2 humans_of_golarion transmutation water component_v component_s component_m
Snowball Evocation You throw a ball of elemental ice and snow at a single targetas a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate-wilderness evocation cold water component_v component_s
Soothing Mud Conjuration You create an area of healing mud. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate-wilderness conjuration earth water component_v component_s
Speak With Waves Divination This spell functions as stone tell but allows conversations only with a body of standing or flowing fresh water at least as large as you are. Class Levels: Druid 6 Shaman 7 elemental_master_s_handbook divination water component_v component_s component_df
Spindrift Spritz Conjuration You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions. Class Levels: Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2 elemental_master_s_handbook conjuration water component_v component_s cleric
Spindrift Spritz, Mass Conjuration This spell functions as spindrift spritz, except as noted above. Class Levels: Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4 elemental_master_s_handbook conjuration water component_v component_s cleric
Steam Ray Fusillade Evocation For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 aquatic_adventures evocation fire water component_v component_s
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation water component_v component_s druid
Tidal Surge Conjuration Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires. Class Levels: Druid 5 Hunter 5 Shaman 5 ultimate-wilderness conjuration water component_v component_s druid
Torrent Of Elemental Rage Evocation A shimmering torrent of raw elemental power springs into existence, originating from your outstretched palms. Class Levels: Wizard 6 Sorcerer 6 adventure_path_24_the_final_wish evocation air earth fire water
Tsunami Conjuration Huge wave damages and sweeps up all in its path. Class Levels: Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide conjuration component_v component_s arcanist druid
Unholy Ice Transmutation Create wall or javelins of frozen unholy water. Class Levels: Cleric 5 Oracle 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_m cleric
Unholy Ice Weapon Transmutation This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and instead deals additional damage to creatures that are susceptible to unholy water. Class Levels: Cleric 2 Warpriest 2 Inquisitor 2 advanced-class-guide transmutation cold evil water component_v
Unlife Current Conjuration This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 Antipaladin 3 aquatic_adventures conjuration water component_v component_s component_df
Vortex Evocation Creates a whirlpool in water. Class Levels: Druid 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide evocation component_v component_s component_m component_df
Wall Of Brine Conjuration Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles. Class Levels: Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 inner_sea_races conjuration water component_v component_s component_m
Water Shield Evocation This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee. Class Levels: Druid 3 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 adventure_path_24_the_final_wish evocation acid water component_v component_s
Water Walk Transmutation Subject treads on water as if solid. Class Levels: Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Water Walk, Communal Transmutation As water walk, but you may divide the duration among creatures touched. Class Levels: Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4 ultimate_combat transmutation component_v component_s component_df cleric
Waterproof Abjuration This spell renders a touched object waterproof for the duration of the spell. Class Levels: Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 elemental_master_s_handbook abjuration water component_v component_s alchemist