Magic Circle Against Technology Abjuration All creatures within the area gain the effects of a protection from technology spell. Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide abjuration component_v component_s component_m component_df
Magic Jar Necromancy Enables possession of another creature. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5 core_rulebook necromancy component_v component_s component_f alchemist
Magic Missile Evocation 1d4+1 damage; +1 missile per two levels above 1st (max 5). Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook evocation component_v component_s arcanist bloodrager
Magic Mouth Illusion Object speaks once when triggered. Class Levels: Bard 1 Skald 1 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 1 core_rulebook illusion component_v component_s component_m arcanist
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Major Creation Conjuration As minor creation, plus stone and metal. Class Levels: Adept 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration adept arcanist sorcerer summoner
Major Image Illusion As silent image, plus sound, smell and thermal effects. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook illusion arcanist bard magus skald
Major Phantom Object Illusion This spell functions as the major creation spell, except as noted above and the object created is a semi-real phantasm. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 advanced_race_guide illusion arcanist sorcerer wizard shadow
Make Whole Transmutation Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6). Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 core_rulebook transmutation component_v component_s arcanist cleric
Make Whole, Greater Transmutation This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide transmutation component_v component_s arcanist cleric
Malediction Necromancy You curse a dying creature to gain hero points. Class Levels: Witch 3 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3 advanced_player_s_guide necromancy component_v component_s component_f arcanist
Malfunction Transmutation Construct behaves oddly for 1 round/level. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic transmutation component_v component_s arcanist sorcerer
Malicious Spite Enchantment Target is compelled to plot against another. Class Levels: Bard 3 Skald 3 Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic enchantment component_v component_s component_m arcanist
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Marionette Possession Necromancy As magic jar, but limited to line of sight. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_magic necromancy component_v component_s component_f alchemist
Mark Of Buoyancy Transmutation You cause the touched object to become lighter than air, such that it floats if not weighted down. Class Levels: Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3 blood_of_the_ancients transmutation component_v component_s arcanist bard
Masterwork Transformation Transmutation Make a normal item into a masterwork one. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic transmutation component_v component_s component_m arcanist
Maze Conjuration Traps subject in extradimensional maze. Class Levels: Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook conjuration component_v component_s arcanist sorcerer
Memory Lapse Enchantment Subject forgets events back to last turn. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide enchantment component_v component_s arcanist bard
Memory Of Function Transmutation Even a broken object remembers what it means to be a functioning whole. Class Levels: Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide transmutation component_v component_s arcanist cleric
Mending Transmutation Makes minor repairs on an object. Class Levels: Bard 0 Adept 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 core_rulebook transmutation component_v component_s adept arcanist