Tree Stride Conjuration Step from one tree to another far away. Class Levels: Druid 5 Hunter 4 Ranger 4 core_rulebook conjuration component_v component_s component_df druid
True Form Abjuration Removes polymorph effects. Class Levels: Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_player_s_guide abjuration component_v component_s arcanist druid
True Seeing Divination Lets you see all things as they really are. Class Levels: Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Warpriest 5 Inquisitor 5 Investigator 6 core_rulebook divination component_v component_s component_m adept
Tsunami Conjuration Huge wave damages and sweeps up all in its path. Class Levels: Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide conjuration component_v component_s arcanist druid
Underbrush Decoy Transmutation You cause a plant to rustle noisily, distracting nearby creatures. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 ultimate_intrigue transmutation component_s druid ranger shaman
Unerring Tracker Divination During this spell's duration, you can touch the sign of a creature's passage that you have identified using the Survival skill to make the other steps in the creature's path perfectly clear to you, no matter how minute. Class Levels: Druid 6 Hunter 4 Ranger 4 Alchemist 5 Occultist 4 Investigator 5 ultimate_intrigue divination component_v component_s component_df occultist
Unhallow Evocation Designates location as unholy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m cleric
Unshakable Chill Necromancy Target is afflicted with severe cold. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 ultimate_magic necromancy component_v component_s component_m arcanist
Vermin Shape I Transmutation Take the form and some of the powers of a Small or Medium vermin. Class Levels: Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Vermin Shape Ii Transmutation This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type. Class Levels: Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 ultimate_magic transmutation component_v component_s component_m alchemist
Vile Dog Transformation Transmutation Transform ordinary dogs into fiendish minions. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Antipaladin 3 horror_adventures transmutation evil component_v component_s component_m
Vine Strike Conjuration Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2 ultimate_wilderness conjuration component_v component_s alchemist antipaladin
Virtue Transmutation Subject gains 1 temporary hp. Class Levels: Druid 0 Cleric 0 Hunter 0 Oracle 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook transmutation component_v component_s component_df cleric
Volcanic Storm Evocation Hot rocks deal 5d6 damage. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 ultimate_magic evocation component_v component_s component_m component_df
Vortex Evocation Creates a whirlpool in water. Class Levels: Druid 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide evocation component_v component_s component_m component_df
Waft Transmutation You make the targets light enough to be carried by wind. Class Levels: Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5 ultimate_wilderness transmutation component_v component_s component_m cleric
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Lava Conjuration Wall damages foes that try to enter, periodically launches lava at nearby targets. Class Levels: Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide conjuration component_v component_s component_m component_df
Wall Of Stone Conjuration Creates a stone wall that can be shaped. Class Levels: Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5 core_rulebook conjuration component_v component_s component_m component_df
Wall Of Thorns Conjuration Thorns damage anyone who tries to pass. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook conjuration component_v component_s druid hunter
Wandering Weather Transmutation This spell functions as control weather except you can opt for the weather to remain centered on you as you move. Class Levels: Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8 ultimate_wilderness transmutation component_v component_s cleric druid
Ward Of The Season Abjuration Harnesses the power of the seasons to protect the target and grant a number of bonuses. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4 advanced_race_guide abjuration component_v component_s cleric druid
Warp Wood Transmutation Bends wood. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook transmutation component_v component_s druid hunter
Wartrain Mount Enchantment Animal gains combat training. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 Antipaladin 1 ultimate_magic enchantment component_v component_s component_m antipaladin