Emergency Force Sphere Evocation As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. Class Levels: Wizard 4 Sorcerer 4 pathfinder_chronicles_cheliax_empire_of_devils evocation force component_v sorcerer wizard
Empathy Conduit Necromancy You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other. Class Levels: Witch 5 Shaman 5 Wizard 5 Sorcerer 5 familiar_folio necromancy component_v component_s component_f shaman
Enchantment Foil Abjuration You gain a +4 bonus on saving throws against enchantment effects. Class Levels: Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced-class-guide abjuration component_v component_s alchemist cleric
Enchantment Sight Divination Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect. Class Levels: Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2 heroes_of_the_high_court divination component_v component_s alchemist bard
Endothermic Touch Transmutation This spell slows the metabolism and other bodily functions of a creature for a short amount of time. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 monster_codex transmutation component_v component_s component_m component_df
Endure Elements Abjuration Exist comfortably in hot or cold regions. Class Levels: Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s adept alchemist
Endure Elements, Communal Abjuration As endure elements, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3 ultimate_combat abjuration component_v component_s alchemist arcanist
Enemy Hammer Transmutation Allows you to telekinetically use a creature as a weapon. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Energy Drain Necromancy Subject gains 2d4 negative levels. Class Levels: Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy arcanist cleric oracle shaman
Energy Hack Transmutation Triggered by energy damage, converts energy type and descriptor of future elemental abilities. Class Levels: Wizard 4 Sorcerer 4 advanced_class_origins transmutation component_v sorcerer wizard varies
Energy Siege Shot Transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 ultimate_combat transmutation component_v component_s component_m arcanist
Energy Siege Shot, Greater Transmutation As energy siege shot, but you can affect any size siege engine. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6 ultimate_combat transmutation component_v component_s component_m arcanist
Enervation Necromancy Subject gains 1d4 negative levels. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 core_rulebook necromancy component_v component_s arcanist bloodrager
Enlarge Person Transmutation Humanoid creature doubles in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Enlarge Person, Mass Transmutation 1 humanoid creature/level doubles in size. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Enlarge Tail Transmutation When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls. Class Levels: Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1 kobolds_of_golarion transmutation component_v component_s alchemist antipaladin
Enter Image Transmutation Transfers your consciousness to an object bearing your likeness. Class Levels: Bard 2 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 advanced_player_s_guide transmutation component_v component_s component_m component_df
Enticing Adulation Enchantment A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your needs and ensuring your comfort. Class Levels: Bard 3 Witch 4 Wizard 4 Sorcerer 4 agents_of_evil enchantment mind_affecting component_v component_s component_m
Entomb Transmutation You designate an aboveground area and send it deep within the earth. Class Levels: Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 heroes_of_the_darklands transmutation earth component_v component_s component_m
Envious Urge Enchantment Targets steal from or disarm others. Class Levels: Bard 4 Skald 4 Wizard 6 Arcanist 6 Sorcerer 6 ultimate_magic enchantment component_v component_s arcanist bard
Epidemic Necromancy Infect a subject with a highly contagious disease. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6 ultimate_magic necromancy component_v component_s arcanist cleric
Erase Transmutation Mundane or magical writing vanishes. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook transmutation component_v component_s arcanist bard
Erode Defenses Transmutation Your spell slowly begins to eat away at the defenses of your target. Class Levels: Magus 2 Witch 3 Wizard 3 Sorcerer 3 dragonslayer_s_handbook transmutation component_v component_s magus sorcerer
Eroding Ray Transmutation You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Class Levels: Druid 2 Cleric 2 Wizard 2 Sorcerer 2 plane_hopper_s_handbook transmutation component_v component_s cleric druid