Lighten Object Transmutation The target's weight decreases by half. Class Levels: Bard 1 Magus 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1 inner_sea_gods transmutation component_v component_m bard cleric
Lighten Object, Mass Transmutation This spell functions like lighten object, except that it affects a number of objects equal to half your caster level. Class Levels: Magus 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5 inner_sea_gods transmutation component_v component_m cleric magus
Locate Gate Divination Find a nearby magical portal. Class Levels: Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Occultist 5 Warpriest 5 horror-adventures divination component_v component_s component_f component_df
Locate Object Divination Senses direction toward object (specific or type). Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook divination component_v component_s component_f component_df
Locate Portal Divination When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 the_first_world_realm_of_the_fey divination component_v component_s bard cleric
Lost Legacy Enchantment You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. Class Levels: Bard 6 Witch 6 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6 magic_tactics_toolbox enchantment curse mind_affecting component_v component_s
Lover's Vengeance Enchantment You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way. Class Levels: Bard 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Sorcerer 3 the_inner_sea_world_guide enchantment mind_affecting component_v component_m bard
Lucky Number Transmutation Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 occult_mysteries transmutation component_v component_s bard cleric
Lunar Veil Illusion Dispel light and revert lycanthropes. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic illusion component_v component_s arcanist cleric
Maddening Oubliette Conjuration Banishes target to an extradimensional dungeon where it suffers confusion or insanity. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Sorcerer 7 inner_sea_gods conjuration component_v component_s component_m cleric
Mage's Decree Evocation You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them. Class Levels: Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5 ultimate-intrigue evocation component_v component_s component_f bard
Mage's Perusal Divination You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour. Class Levels: Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1 pathfinder_society_primer divination component_v component_s bard cleric
Magic Boulder Transmutation Transmutes up to 3 rocks into boulders for rock throwing or siege engine ammunition. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Warpriest 2 monster_codex transmutation cleric druid hunter oracle
Magic Circle Against Chaos Abjuration 10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration 10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Circle Against Good Abjuration 10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration 10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Technology Abjuration All creatures within the area gain the effects of a protection from technology spell. Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide abjuration component_v component_s component_m component_df
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Stone Transmutation Three stones gain +1 on attack rolls, deal 1d6+1 damage. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Warpriest 1 core_rulebook transmutation component_v component_s component_df cleric
Magic Vestment Transmutation Armor or shield gains +1 enhancement per four levels. Class Levels: Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 core_rulebook transmutation component_v component_s component_df cleric
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df