Magnetic Field Abjuration You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. Class Levels: Magus 6 Witch 7 Cleric 7 Wizard 7 Sorcerer 7 Summoner 6 Alchemist 6 people_of_the_river abjuration component_v component_s alchemist cleric
Majestic Image Transmutation You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image. Class Levels: Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4 ultimate-intrigue transmutation component_v component_s component_m bard
Make Whole Transmutation Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6). Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 core_rulebook transmutation component_v component_s arcanist cleric
Make Whole, Greater Transmutation This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide transmutation component_v component_s arcanist cleric
Malediction Necromancy Mark a living creature; if it dies within 1 minute, its soul is damned to Hell and cannot be resurrected normally. Class Levels: Cleric 4 Oracle 4 princes_of_darkness_book_of_the_damned_vol_i necromancy evil component_v component_s cleric
Mantle Of Calm Enchantment You surround yourself with a mantle of calm serenity. Class Levels: Cleric 3 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 advanced-class-guide enchantment emotion mind_affecting component_v component_s
Marching Chant Transmutation You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). Class Levels: Bard 2 Skald 2 Cleric 2 Warpriest 2 advanced-class-guide transmutation component_v component_s bard cleric
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Mark Of Justice Necromancy Designates action that triggers curse on subject. Class Levels: Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s component_df cleric
Mark Of Buoyancy Transmutation You cause the touched object to become lighter than air, such that it floats if not weighted down. Class Levels: Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3 blood_of_the_ancients transmutation component_v component_s arcanist bard
Mark Of Obvious Ethics Divination You mark one creature with a glowing sigil. Class Levels: Cleric 3 Warpriest 3 advanced-class-guide divination curse component_v component_s cleric
Mark Of The Reptile God Transmutation If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage. Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4 monster_codex transmutation component_v component_s component_df antipaladin
Martyr's Bargain Transmutation Among the faithful followers of the gods of purity martyr's bargain represents true faith and true sacrifice. Class Levels: Cleric 2 Paladin 2 inner_sea_magic transmutation component_v cleric paladin good
Massacre Necromancy Slaughter creatures in a line. Class Levels: Witch 9 Cleric 9 Shaman 9 Wizard 9 Psychic 9 Sorcerer 9 horror-adventures necromancy death component_v component_s component_m
Master's Escape Conjuration You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. Class Levels: Druid 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 3 monster_summoner_s_handbook conjuration component_v component_s cleric druid
Masterwork Transformation Transmutation Make a normal item into a masterwork one. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic transmutation component_v component_s component_m arcanist
Mathematical Curse Necromancy Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws. Class Levels: Bard 2 Witch 2 Cleric 3 Wizard 2 Sorcerer 2 Antipaladin 2 occult_mysteries necromancy curse component_v component_s component_m
Meld Into Stone Transmutation You and your gear merge with stone. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Memory Of Function Transmutation Even a broken object remembers what it means to be a functioning whole. Class Levels: Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide transmutation component_v component_s arcanist cleric
Mending Transmutation Makes minor repairs on an object. Class Levels: Bard 0 Adept 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 core_rulebook transmutation component_v component_s adept arcanist
Metabolic Molting Transmutation You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150). Class Levels: Druid 6 Witch 6 Cleric 6 Shaman 6 blood_of_the_beast transmutation component_v component_s component_m cleric
Mighty Fist Of The Earth Conjuration You create a fist-sized rock that flies toward one enemy. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1 advanced_race_guide conjuration component_v component_s component_df cleric
Mighty Strength Transmutation As bull's strength, except it grants a +8 enhancement bonus to Strength. Class Levels: Cleric 4 Oracle 4 Paladin 4 dwarves_of_golarion transmutation component_v component_s component_df cleric
Mind Maze Enchantment This spell causes the target to act as though it's wandering through a maze. Class Levels: Bard 3 Witch 3 Cleric 3 Shaman 3 inner_sea_monster_codex enchantment mind_affecting component_v component_s component_m