Summon Swarm Conjuration Summons swarm of bats, rats, or spiders. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 core_rulebook conjuration component_v component_s component_m component_df
Sun's Disdain Transmutation You alter a creature so the touch of the sun is hostile to it. Class Levels: Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 adventurer-s-guide transmutation curse component_v component_s component_m
Sun's Disdain (Mass) Transmutation You alter multiple creatures so the touch of the sun is hostile to them. Class Levels: Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Inquisitor 5 adventurer-s-guide transmutation curse component_v component_s component_m
Sunbeam Evocation Beam blinds and deals 4d6 damage. Class Levels: Druid 7 Shaman 7 core_rulebook evocation component_v component_s component_df druid
Sunburst Evocation Blinds all within 10 ft., deals 6d6 damage. Class Levels: Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_m component_df
Suppress Charms And Compulsions Abjuration You bolster the subject's sense of willpower and self-worth when you cast this spell. Class Levels: Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2 adventurer-s-guide abjuration component_v component_s bard cleric
Surefoot Boots Transmutation You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. Class Levels: Druid 2 Ranger 2 Shaman 2 Occultist 2 adventurer_s_armory_2 transmutation component_v component_s component_f druid
Surface Excursion Conjuration You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you. Class Levels: Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4 heroes_of_the_darklands conjuration component_v component_s component_m arcanist
Swallow Poison Transmutation A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5 ultimate-intrigue transmutation component_v component_s component_df alchemist
Sword To Snake Transmutation When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal. Class Levels: Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 dirty_tactics_toolbox transmutation poison component_v component_s component_m
Sylvan Hideaway Conjuration When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12). Class Levels: Druid 3 Ranger 3 Shaman 3 adventure_path_116_fangs_of_war conjuration component_v component_s component_m druid
Symbol Of Dispelling Abjuration This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the area dispel function of greater dispel magic. Class Levels: Witch 8 Cleric 8 Oracle 8 Shaman 8 Wizard 8 Sorcerer 8 inner_sea_gods abjuration component_v component_s component_m cleric
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation air component_v component_s druid
Tears To Wine Transmutation This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality. Class Levels: Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1 arcane_anthology transmutation component_v component_s component_m alchemist
They Know Enchantment You instill a target with the fear that the nearest other intelligent creature knows her darkest secret. Class Levels: Bard 3 Skald 3 Witch 4 Shaman 4 Paladin 3 Psychic 4 Mesmerist 3 Inquisitor 3 ultimate-intrigue enchantment emotion fear component_v component_s
Thirsting Entanglement Transmutation This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 4 legacy_of_the_first_world transmutation component_v component_s component_df druid
Thorn Body Transmutation Your attackers take 1d6 +1 damage/level. Class Levels: Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_df alchemist
Thorn Javelin Conjuration A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 advanced-class-guide conjuration poison component_v component_s druid
Thorny Entanglement Transmutation This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 advanced-class-guide transmutation component_v component_s component_df druid
Tidal Surge Conjuration Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires. Class Levels: Druid 5 Hunter 5 Shaman 5 ultimate-wilderness conjuration water component_v component_s druid
Tongues Divination Speak and understand any language. Class Levels: Bard 2 Adept 3 Skald 2 Witch 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 4 Inquisitor 2 Investigator 3 core_rulebook divination component_v component_m component_df adept
Torpid Reanimation Necromancy Animate dead when a specific trigger condition occurs. Class Levels: Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 4 Spiritualist 4 horror-adventures necromancy evil component_v component_s component_m
Touch Of Fatigue Necromancy Touch attack fatigues target. Class Levels: Adept 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook necromancy component_v component_s component_m adept