Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer_s_guide evocation light component_v component_s bard
Brow Gasher Necromancy Slashing weapon deals bleed damage to an opponent's head. Class Levels: Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 ultimate_combat necromancy component_v component_s arcanist bloodrager
Build Trust Divination You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you. Class Levels: Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 ultimate_intrigue divination component_v component_s component_m paladin
Bullet Ward Abjuration You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 advanced_class_guide abjuration component_v component_s component_f antipaladin
Burst Bonds Evocation 1d6 damage/level (max 5d6) to restraints. Class Levels: Inquisitor 1 advanced_player_s_guide evocation component_v inquisitor
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Calm Emotions Enchantment Calms creatures, negating emotion effects. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s component_df bard
Cast Out Abjuration Does 2d8 damage +1/level (max +15) to creature and dispels an effect. Class Levels: Inquisitor 3 advanced_player_s_guide abjuration component_v component_s component_df inquisitor
Castigate Enchantment Causes target to be shaken and cower. Class Levels: Inquisitor 2 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Castigate, Mass Enchantment As castigate, but affects multiple creatures. Class Levels: Inquisitor 5 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Cause Fear Necromancy A creature of 5 HD or less flees for 1d4 rounds. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s adept antipaladin
Chaos Hammer Evocation Harms and slows lawful creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Circle Of Death Necromancy Kills 1d4/level HD of creatures. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 core_rulebook necromancy component_v component_s component_m arcanist
Cleanse Evocation As heal, but only cures 4d8 damage +1/level (max +25). Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 6 advanced_player_s_guide evocation component_s component_df cleric inquisitor
Cleansing Fire Evocation A ring of fire surrounds the area affected by the spell. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 adventurer_s_guide evocation good fire component_v component_s
Command Enchantment One subject obeys a command for 1 round. Class Levels: Adept 1 Witch 1 Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook enchantment component_v adept antipaladin cleric
Command, Greater Enchantment As command, but affects one subject/level. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook enchantment component_v cleric inquisitor oracle
Commune Divination Deity answers one yes-or-no question/level. Class Levels: Adept 5 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook divination component_v component_s component_m component_df
Compel Hostility Enchantment Compels opponents to attack you instead of your allies. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Summoner 1 Warpriest 1 Inquisitor 1 ultimate_combat enchantment component_v component_s component_m bard
Compelling Rant Enchantment People believe your ridiculous speech as long as you keep talking. Class Levels: Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Inquisitor 5 horror_adventures enchantment component_v component_s component_m component_df
Comprehend Languages Divination You understand all spoken and written languages. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_s component_m component_df
Conditional Curse Necromancy This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect. Class Levels: Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5 ultimate_intrigue necromancy curse component_v component_s medium
Conditional Favor Abjuration You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1 ultimate_intrigue abjuration component_v antipaladin paladin bard
Confess Enchantment Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). Class Levels: Inquisitor 2 advanced_player_s_guide enchantment component_v component_s component_df inquisitor