Bladed Dash Transmutation When you cast this spell, you immediately move up to 30 feet in a straight line any direction, momentarily leaving a multi-hued cascade of images behind you. Class Levels: Bard 2 Magus 2 Skald 2 inner_sea_magic transmutation component_v bard magus skald
Bladed Dash, Greater Transmutation This spell functions like bladed dash, save that you can make a single melee attack against every creature you pass during the 30 feet of your dash. Class Levels: Bard 5 Magus 5 Skald 5 inner_sea_magic transmutation component_v bard magus skald
Blend Illusion You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_race_guide illusion component_s alchemist arcanist druid
Blightburn Weapon Transmutation You transform the target weapon into pure blightburn. Class Levels: Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4 kobolds_of_golarion transmutation component_v component_s component_df alchemist
Blink Transmutation You randomly vanish and reappear for 1 round per level. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook transmutation component_v component_s arcanist bard
Blood Blaze Transmutation The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Boil Necromancy The temperature of the target creature's blood (or other similar body fluid) begins to rise over the next 3 rounds during the caster's turn. Class Levels: Magus 5 Witch 5 Wizard 5 Sorcerer 5 magical_marketplace necromancy component_v component_s component_m magus
Blood Money Transmutation You cast blood money just before casting another spell. Class Levels: Magus 1 Witch 1 Wizard 1 Sorcerer 1 rise_of_the_runelords_anniversary_edition transmutation component_v component_s magus sorcerer
Blood Transcription Divination Learn a spell from the target's blood. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2 ultimate_magic divination component_v component_s alchemist investigator
Bloody Arrows Necromancy Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage. Class Levels: Magus 3 Witch 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 Inquisitor 3 Antipaladin 3 ranged_tactics_toolbox necromancy component_v component_s antipaladin inquisitor
Blur Illusion Attacks miss subject 20% of the time. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook illusion component_v alchemist arcanist bard
Blurred Movement Illusion This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced-class-guide illusion component_v component_s alchemist bard
Body Double Illusion Upon casting this spell, choose a primary target and a secondary target, both of which must be within range. Class Levels: Bard 2 Magus 2 Wizard 2 Sorcerer 2 dirty_tactics_toolbox illusion component_v component_s component_m bard
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer-s-guide transmutation component_m component_f bloodrager cleric
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer-s-guide evocation light component_v component_s bard
Brow Gasher Necromancy Slashing weapon deals bleed damage to an opponent's head. Class Levels: Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 ultimate_combat necromancy component_v component_s arcanist bloodrager
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Burn Corruption Evocation This spell fills the area with violet flames that scour an area clean of life--especially of the corrupted life of the Abyss. Class Levels: Magus 5 Wizard 5 Sorcerer 5 Bloodrager 4 inner_sea_races evocation fire good component_v component_s
Burning Gaze Evocation Inflict 1d6 fire damage to creature by looking at it. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m component_df
Burning Hands Evocation 1d4/level fire damage (max 5d4). Class Levels: Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 core_rulebook evocation component_v component_s adept arcanist
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Call Weapon Transmutation You cause a weapon wielded by an ally within 30 feet to telekinetically fly across the space between you and into your open hand. Class Levels: Bard 1 Magus 1 Ranger 1 inner_sea_magic transmutation component_v component_s bard magus
Cat's Grace Transmutation Subject gains +4 to Dex for 1 min./level. Class Levels: Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m adept