Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Cat's Grace Transmutation Subject gains +4 to Dex for 1 min./level. Class Levels: Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m adept
Cat's Grace, Mass Transmutation As cat's grace, affects 1 subject/level. Class Levels: Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 core_rulebook transmutation component_v component_s component_m arcanist
Chain Lightning Evocation 1d6/level damage, 1 more bolt/level. Class Levels: Magus 6 Witch 7 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook evocation component_v component_s component_f arcanist
Chains Of Fire Evocation This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 advanced_race_guide evocation component_v component_s component_f arcanist
Chill Touch Necromancy One touch/level deals 1d6 damage and possibly 1 Str damage. Class Levels: Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Cloak Of Winds Abjuration Creates a screen of wind around you. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide abjuration component_v component_s arcanist bloodrager
Cloudkill Conjuration Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage. Class Levels: Magus 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Color Spray Illusion Knocks unconscious, blinds, and/or stuns weak creatures. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook illusion component_v component_s component_m arcanist
Complex Hallucination Illusion You cause the targets to believe they hear any sound you imagine. Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 ultimate_intrigue illusion mind_affecting component_s medium bard
Cone Of Cold Evocation 1d6/level cold damage. Class Levels: Magus 5 Witch 6 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 core_rulebook evocation component_v component_s component_m arcanist
Conjuration Foil Abjuration All creatures in the area gain a +4 bonus on saving throws against teleportation effects. Class Levels: Bard 4 Magus 3 Skald 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Occultist 4 Spiritualist 4 ultimate_intrigue abjuration component_s magus summoner bard
Conjure Carriage Conjuration You create a fine wooden carriage with whatever cosmetic embellishments you desire. Class Levels: Bard 3 Magus 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 ultimate_intrigue conjuration component_v component_s component_m bard
Contagious Flame Evocation Scorching rays cause 4d6 fire damage, then move on to new targets. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s arcanist elementalist_wizard
Contest Of Skill Transmutation The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Paladin 2 Warpriest 3 adventurer_s_guide transmutation curse component_v component_s component_m
Controlled Fireball Evocation This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 ultimate_intrigue evocation fire ruse component_v component_s
Corrosive Consumption Conjuration Acidic patch damages an opponent. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic conjuration component_v component_s arcanist magus
Corrosive Touch Conjuration Touch attack deals 1d4 acid/level. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Cruel Jaunt Conjuration Sense creatures suffering from fear, then teleport close to them. Class Levels: Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4 horror_adventures conjuration evil fear mind_affecting component_v
Dancing Lights Evocation Creates torches or other lights. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v component_s arcanist bard
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Daze Enchantment A single humanoid creature with 4 HD or less loses its next action. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 core_rulebook enchantment component_v component_s component_m arcanist
Decapitate Evocation Turn a critical hit into a decapitation. Class Levels: Magus 6 Wizard 6 Psychic 6 Sorcerer 6 Inquisitor 5 horror_adventures evocation component_v component_s component_f inquisitor