Blinding Ray Evocation You blast your enemies with blinding rays of sunlight. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 3 advanced_race_guide evocation component_v component_s component_df cleric
Blindness/Deafness Necromancy Makes subject blind or deaf. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Shaman 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Bloodrager 2 Antipaladin 2 core_rulebook necromancy component_v antipaladin arcanist bard
Blood Biography Divination Learn about a creature with its blood. Class Levels: Bard 2 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_m component_df
Blood Blaze Transmutation The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Crow Strike Evocation Unarmed strikes create crows that deal fire and negative energy damage. Class Levels: Cleric 4 Oracle 4 Warpriest 4 ultimate_magic evocation component_v component_s cleric oracle
Blood Scent Transmutation You greatly magnify the target's ability to smell the presence of blood. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood In The Water Necromancy As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_codex necromancy component_v component_s component_df arcanist
Boiling Blood Transmutation Targets take fire damage; orcs get +2 Strength. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 ultimate_magic transmutation component_v component_s arcanist bard
Borrow Fortune Evocation Retry attack or check, but do worse on next two. Class Levels: Oracle 3 advanced_player_s_guide evocation component_v oracle
Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist
Breath Of Life Conjuration Cures 5d8 damage + 1/level and restores life to recently slain creatures. Class Levels: Cleric 5 Oracle 5 Shaman 5 Warpriest 5 core_rulebook conjuration component_v component_s cleric oracle
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Call Construct Conjuration Summon your construct to you. Class Levels: Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8 ultimate_magic conjuration component_v component_s component_m arcanist
Calm Emotions Enchantment Calms creatures, negating emotion effects. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s component_df bard
Cause Fear Necromancy A creature of 5 HD or less flees for 1d4 rounds. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s adept antipaladin
Chain Of Perdition Evocation Creates a floating chain of force. Class Levels: Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 ultimate_combat evocation component_v component_s component_m component_df
Chaos Hammer Evocation Harms and slows lawful creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Circle Of Clarity Abjuration Emanation hampers illusions and stealth. Class Levels: Cleric 7 Oracle 7 Shaman 8 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic abjuration component_v component_s component_f arcanist
Cleanse Evocation As heal, but only cures 4d8 damage +1/level (max +25). Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 6 advanced_player_s_guide evocation component_s component_df cleric inquisitor
Cloak Of Chaos Abjuration +4 to AC, +4 resistance, and SR 25 against lawful spells. Class Levels: Cleric 8 Oracle 8 core_rulebook abjuration component_v component_s component_f cleric
Cold Ice Strike Evocation Cone of ice slivers deals 1d6 cold/level. Class Levels: Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 ultimate_magic evocation component_v component_s arcanist cleric
Command Enchantment One subject obeys a command for 1 round. Class Levels: Adept 1 Witch 1 Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook enchantment component_v adept antipaladin cleric
Command, Greater Enchantment As command, but affects one subject/level. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook enchantment component_v cleric inquisitor oracle