Warp Wood Transmutation Permanently warps and bends wooden objects, weapons, or doors. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook transmutation component_v component_s druid hunter
Wartrain Mount Enchantment Animal gains combat training. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Mesmerist 2 Inquisitor 1 Antipaladin 1 ultimate_magic enchantment component_v component_s component_m antipaladin
Watchful Animal Divination You place a scrying sensor on your animal companion or familiar. Class Levels: Druid 4 Witch 4 Ranger 4 Shaman 4 Wizard 4 Sorcerer 4 spymaster_s_handbook divination component_v component_s component_m component_df
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Water Shield Evocation This spell surrounds you in a spout of clear acid that aids in defecting attacks and damages creatures that attack you in melee. Class Levels: Druid 3 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 adventure_path_24_the_final_wish evocation acid water component_v component_s
Water Of Maddening Conjuration This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as water of maddening. Class Levels: Druid 3 Witch 3 Cleric 3 Alchemist 2 Antipaladin 2 book_of_the_damned conjuration component_v component_s component_m alchemist
Waterproof Abjuration This spell renders a touched object waterproof for the duration of the spell. Class Levels: Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 elemental_master_s_handbook abjuration water component_v component_s alchemist
Wave Form Transmutation Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4 aquatic_adventures transmutation water component_v component_s arcanist
Wave Shield Abjuration You create a rushing torrent of water in the rough outline of a shield. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced-class-guide abjuration water component_v bloodrager druid
Weaken Powder Transmutation Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. Class Levels: Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_combat transmutation component_v component_s component_m component_df
Web Shelter Conjuration Create a comfortable shelter made of webbing. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 ultimate_magic conjuration component_v component_s component_df arcanist
What Grows Within Necromancy You infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell's duration. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6 adventure_path_113_what_grows_within necromancy evil component_v arcanist bard
Whip Of Ants Conjuration Creates a whip of army ants dealing 3d6 damage plus swarm poison and distraction on strike. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Hunter 6 Wizard 6 Sorcerer 6 advanced-class-guide conjuration component_v component_s component_m component_df
Whip Of Centipedes Conjuration Creates a whip of centipedes dealing 2d6 damage plus swarm poison and distraction on strike. Class Levels: Bard 5 Druid 5 Skald 5 Witch 5 Hunter 5 Wizard 5 Sorcerer 5 advanced-class-guide conjuration component_v component_s component_m component_df
Whip Of Spiders Conjuration You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a creature of your size. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 advanced-class-guide conjuration component_v component_s component_m component_df
Whirlwind Evocation Cyclone deals damage and can pick up creatures. Class Levels: Druid 8 Shaman 8 core_rulebook evocation component_v component_s component_df druid
Whispering Lore Divination Upon casting this spell, you are able to gain knowledge from the land itself. Class Levels: Druid 1 Witch 1 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Psychic 1 Warpriest 2 advanced_race_guide divination component_v component_s component_m component_df
Wild Instinct Divination This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. Class Levels: Druid 2 Ranger 2 Shaman 2 Bloodrager 2 heroes_of_the_wild divination component_v component_s component_df bloodrager
Wilderness Soldiers Transmutation Nearby plants aid you in combat. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_combat transmutation component_v component_s druid hunter
Wind Blades Transmutation You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. Class Levels: Druid 5 Magus 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 advanced_race_guide transmutation component_v component_s arcanist druid
Wind Walk Transmutation You and your allies turn vaporous and travel fast. Class Levels: Druid 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Investigator 6 core_rulebook transmutation component_v component_s component_df alchemist
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Winds Of Vengeance Evocation Gives you the ability to fly and attack with wind. Class Levels: Druid 9 Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide evocation component_v component_s component_df arcanist
Windy Escape Transmutation You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bard