Wail Of The Banshee Necromancy Deals 10 damage/level to 1 creature/level. Class Levels: Witch 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy component_v arcanist shaman sorcerer
Walk Through Space Conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Class Levels: Magus 6 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 Alchemist 6 Investigator 6 ultimate_combat conjuration component_v component_s component_m alchemist
Walk The Plank Conjuration This spell functions as per create pit, except as noted here. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 villain_codex conjuration component_v component_s component_m arcanist
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Force Evocation Wall is immune to damage. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook evocation component_v component_s component_m arcanist
Wall Of Ice Evocation Ice plane creates wall or hemisphere creates dome. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m arcanist
Wall Of Iron Conjuration 30 hp/four levels; can topple onto foes. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Elementalist Wizard 6 core_rulebook conjuration component_v component_s component_m arcanist
Wall Of Lava Conjuration Wall damages foes that try to enter, periodically launches lava at nearby targets. Class Levels: Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide conjuration component_v component_s component_m component_df
Wall Of Sound Evocation Sonic wall deflects and damages creatures. Class Levels: Bard 4 Magus 4 Skald 4 Wizard 5 Arcanist 5 Sorcerer 5 Bloodrager 4 ultimate_magic evocation component_v component_s component_m arcanist
Wall Of Stone Conjuration Creates a stone wall that can be shaped. Class Levels: Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5 core_rulebook conjuration component_v component_s component_m component_df
Wall Of Suppression Abjuration Creates wall that disables magic. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 advanced_player_s_guide abjuration component_v component_s component_m arcanist
Wandering Star Motes Illusion Outlines subject and produces light as a sunrod. Class Levels: Bard 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_player_s_guide illusion component_v component_s component_m arcanist
Warding Weapon Abjuration The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. Class Levels: Magus 1 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 1 ultimate_combat abjuration component_v component_s component_f arcanist
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Wave Form Transmutation Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 aquatic_adventures transmutation water component_v component_s arcanist
Waves Of Ecstasy Enchantment Pleasure stuns and staggers creatures. Class Levels: Bard 6 Skald 6 Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic enchantment component_v component_s arcanist bard
Waves Of Exhaustion Necromancy Several targets become exhausted. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s arcanist sorcerer
Waves Of Fatigue Necromancy Several targets become fatigued. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook necromancy component_v component_s arcanist sorcerer
Weaken Powder Transmutation Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. Class Levels: Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_combat transmutation component_v component_s component_m component_df
Web Conjuration Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Class Levels: Adept 2 Magus 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook conjuration component_v component_s component_m adept
Web Bolt Conjuration You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Web Cloud Conjuration You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_race_guide conjuration component_v component_s arcanist sorcerer
Web Shelter Conjuration Create a comfortable shelter made of webbing. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 ultimate_magic conjuration component_v component_s component_df arcanist
Weird Illusion As phantasmal killer, but affects all within 30 ft. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook illusion arcanist sorcerer wizard fear